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Asymmetric Quantization: Near-Lossless Retrieval with 97% Storage Reduction
- TradingReality 3mo ago[flagged]
- johnathan101 3mo ago[flagged]
- deleted 3mo ago[deleted]
- Ameo 3mo ago[flagged]
- throwaw12 3mo ago100% reduction is impossible for something which should work, because -100% means it is now 0
- neonstatic 3mo agoThey were clearly being sarcastic
- peheje 3mo agoReminds me of 'Learning to be me' by Greg Egan
- throwaway2027 3mo agoYou would obviously be trading storage for compute and time to retrieve the storage.
- mwigdahl 3mo agoUnfortunately as cost reduction trends to 100%, it comes along with an intrinsic high-pass sarcasm filter.
- mv_d5339e31 3mo ago[dead]
- rq1 3mo agoThe Pi compression algorithm is better.
- luma 3mo agoDoubtful. The problem with the pi idea is that you need to include the offset, which will likely be as long as or longer than your data.
- purple-leafy 3mo agoHey breadislove; amazing article, I’ll be sending mixedbread an email in the morning that may interest you (email will be <5-characters>@pm.me) I have also been working in compression and performance engineering, and managed to get a 99+% compression unlock versus conventional approaches (100+KB down to 1KB) in the scenario of 30 minute massive multiplayer game replays for a “game+engine” I’m developing I think there’s a synergy between these 2 concepts I’d love to chat some more
- deleted 3mo ago[deleted]
- palinnilap 3mo agoAny way I can read about this or the use case? I have a hobby interest
- purple-leafy 3mo agoYes soon I’ll be launching my game and engine, and will have a blog post - just keep an eye on Show HN over the following week
- breadislove 3mo agoto which email did you send it? can u send it to support please?
- purple-leafy 3mo agoSent to the support email with the subject line “Hackernews …”
- elil17 3mo agoI would love to see real examples of what reduced quality means in practice. Are you able to recover a document from the vector in a human readable format? If so, what sort of changes come up? I could imagine a scenario where differences tend to be more substantive than you'd expect because of how less frequent words with fine distinctions in meaning - the very words that make the document special - may be embedded in the vector space.
- yorwba 3mo agoMost of the fine distinctions are already lost when a document is processed through a pile of linear algebra to turn it into a fixed-size list of floating-point numbers, as you can see from the NDCG@10. Vector search is not a tool for fine distinctions. It's a tool for reducing a large pile of documents to a smaller selection of candidates, which you can then check individually with some more expensive method.
- breadislove 3mo agoThe ndcg loss is minimal 90.26 -> 89.65. This means it maintains most of the quality.
- breadislove 3mo agothis is the reason why we report ndcg and not recall. ndcg respects fine grained details so you get the an overview of how much details you are trading off since it would hurt the ranking.
- functionmouse 3mo agothere is no such thing as "near lossless"
- ttoinou 3mo agoThere is, after you define what you’re ready to loose and understand the lossy space. That’s how we came up with mobile cellphones, audio and video codecs etc. Literally powering all modern devices we use.
- functionmouse 3mo agoActually, all of those things are considered "lossy".
- ttoinou 3mo agoYes, anything not lossless is lossy. Near-lossless is not lossless, so it is lossy. I hope we speak the same language
- greenleafone7 3mo agoSo then ... "lossy"
- deleted 3mo ago[deleted]
- tancop 3mo agotheres a big difference between 99% quality and 30%. near lossless is a good name for the first one. if you treat it in a binary way where everything short of 100 falls into one "lossy" bucket you lose all the practical differences that make one encoding much better than another.
- functionmouse 3mo ago> theres a big difference between 99% quality and 30%. sure > if you treat it in a binary way where everything short of 100 falls into one "lossy" bucket you lose all the practical differences that make one encoding much better than another. no; lossless is an inherently binary term. and I don't lose all the practical differences of better lossy encoders by understanding that; I'm not just going to start using mp3 96k because I have an understanding of lossless vs lossy encoders... Lossless is an objectively binary term.
- m_m_carvalho 3mo ago[dead]
- nathan_compton 3mo ago" A single document produces more then one embedding, depending on the complexity of the document it can produce hundreds or thousands of vectors." That typo up there is kind of endearing in the AI slop era.
- HenryMulligan 3mo agoNot seeing a typo in your quote. Can you point it out?
- thatspartan 3mo agoI think they're referring to "then" vs "than"
- breadislove 3mo agoah whoops, I'll fix it. ty!
- nathan_compton 3mo agoGenuinely, from the bottom of my heart, thank you for writing without an AI.
- breadislove 3mo agoeverything worth writing, you should write yourself
- alfiedotwtf 3mo agoIf you squint hard enough, it sounds like their storage layer is a bloom filter
- Zagreus2142 3mo ago``` We evaluated several precision pairings across our internal retrieval benchmark suite. Scores are NDCG@10 averaged across the suite, scaled to 0–100. NDCG@10 (Normalized Discounted Cumulative Gain at rank 10) measures how well the top 10 results are ordered against the ideal ranking, rewarding relevant documents more when they appear higher, with 100 being a perfect ranking. The full-precision baseline averages 90.26. Int8 query against binary documents averages 89.65, a 0.61 point drop, while reducing document-vector storage by 32x ``` Saying "Near lossless" to mean 90% accurate retrieval of saved vectors is simply a lie. Lossy-ness is binary, not something you can paper over with getting close enough. And 90% is not close. Sure, LLMs are all about gradient descent on noisy data sets so I guess this is acceptable in this field but that terminology usage still bothered me
- kittoes 3mo agoI don't believe that's what they were saying at all though. The claim appears to be that it's near lossless relative to their own baseline that uses float. Which I'd grant, since a 32x storage reduction for 0.61% loss in quality is a reasonable trade off when you've already decided to accept that ~90% is "good enough".
- seritools 3mo agonear lossless refers to being 89.65/90.26 = 99.32% of baseline, i'm pretty sure.
- breadislove 3mo agoyes exactly.
- theropost 3mo agoYeah, what bugs me about stuff like that is like they spend all this time and then they output several or minimal real testing to prove the theory It's like you're building your model to And just because it takes a long time to compute and do the testing, you'd rather publish your article and then try to get credit on something that hasn't really been proven. Look, prove your results. Study it. Ruggedize it. Make sure it works. Then, show us.
- kaizenite 3mo agoTo people smarter than me, how impressive and/or revolutionary is this?
- derrickquinn 3mo agoAsymmetry is clever. FWIW, this is very similar to the strategy employed by BitNet models (i.e., int8 activations with binary or ternary weights); I suspect retrieval is a little more amenable to this approach. In principle, binary x binary should be pretty fast since it just requires bitwise XNOR and popcount/reduction, but in practice it's slow unless you've really optimized it. And, as stated in the article, you'd still be losing a lot of accuracy that way.
- dismissed181 3mo ago[dead]
- vasylvd 3mo ago[flagged]