5 ms·
ID dominated the PC shooter scene for 4.5 generations in a row. Insane. Wolf, Doom, Quake, Quake II, Quake 3 Arena Dark Forces was great, but that tech was to
by bluedino 3mo ago
ID dominated the PC shooter scene for 4.5 generations in a row. Insane.
Wolf, Doom, Quake, Quake II, Quake 3 Arena
Dark Forces was great, but that tech was too late so it never went anywhere. Duke3D showed up, and while it was entertaining, it was clearly a level below what ID could do. 3D Realms fumbled that tech, then got caught up with the ultimate vaporware, Prey, and it took Epic stepping in with Unreal that finally dethroned ID.
Sandy talks up the people that left ID during that time, but did anyone (other than him) do anything noteworthy in the gaming industry? Romero was responsible for Daikatana of all things, Michael Abrash was never a 'game programmer', despite having a very successful career in Xbox, VR, etc. No idea about the other guys.
- lobf 3mo agoPrey was vaporware? It sold a million copies on release and got a sequel... Are we talking about the same game?
- vor_ 3mo agoPrey was infamously in development in various forms for over a decade.
- Dilettante_ 3mo agoYou actually aren't: https://en.wikipedia.org/wiki/Prey_(2006_video_game) https://en.wikipedia.org/wiki/Prey_(2006_video_game)
- lobf 3mo agoYes, the 2006 one is the one I'm talking about. From the opening of the article: >Prey was a commercial success, selling more than one million copies in the first two months of its release and leading to the abortive development of its sequel Prey 2.
- Dilettante_ 3mo agoOops, I just gormlessly assumed you meant the other one because I also had the (2006) one in the "unsuccessful/failure"-Bucket in my head. Sorry about that.