13 ms·
It is quite amazing to me to see the specs and what developers managed to squeeze out of that!
by thenthenthen 5mo ago
It is quite amazing to me to see the specs and what developers managed to squeeze out of that!
- stuxnet79 5mo agoYes an entire generation of games running on a mere 2MB of RAM and 1MB of VRAM. The crazy thing too was how much a step up PS2 was compared to PS1 in terms of available compute and sheer horsepower. But even that wasn't enough for a sandbox game like GTA 3 to run without a lot of clever tricks [1] [1] https://youtu.be/cIbCxbrBCys?si=cLMr4-7ubGD4fNWi https://youtu.be/cIbCxbrBCys?si=cLMr4-7ubGD4fNWi
- whizzter 5mo agoInteresting video, we also made a PS2 game with streaming and fragmentation was definetly the worst part (as we also used Renderware) and funnily enough iirc the release version also had a built-in defragmentation system to move memory around (an annoying thing to do in C++ projects that weren't prepared for that from the start).
- Scroll_Swe 5mo agoAnd now all devs know is UE5, slap on DLSS and done. I see 0 difference in graphics 2016-2026