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What makes you think that would use less resources? And it's not really hardware hitting limits, it's specifically software decoding on somewhat weaker machine
by Dylan16807 5mo ago
What makes you think that would use less resources?
And it's not really hardware hitting limits, it's specifically software decoding on somewhat weaker machines.
- avaer 5mo agoIt could help in the same way that running things in a shader uses less resources than running it on CPU. You're flattening the pipeline, and you can optimize better with simpler primitives and less branches.