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> Try writing a production quality 3D engine. Actually I tried that and you are correct about this. With Claude it took me hundreds of iterations and I'm stil
by amelius 5mo ago
> Try writing a production quality 3D engine.
Actually I tried that and you are correct about this.
With Claude it took me hundreds of iterations and I'm still not happy.
- hsuduebc2 5mo agoI'm curious. Is one able to actually land a job like this? Or at least some interesting opportunity? I'm fullstack dev "Enterprise" and it's not just boring but also kinda problematic in the future.
- MattRogish 5mo agoYes, for fun I tried to make a Mahjong solver and NONE of the SOTA frontier models could understand what they were looking at to determine tile occlusion/geometry to build the DAG. I had to spoon feed it an algorithm - here's how you determine if a tile is on top of another one, etc. etc. Anything that involves, well, "3d space" they don't seem to do very well on it at all (which makes sense, of course)