6 ms·
SimCity 3k in 4k (2025)
- deleted 5mo ago[deleted]
- receiptful-io 5mo agoGreat, and how does that translate if we want to run it 4k in Linux?
- xerox13ster 5mo agoI run Arch. I purchased it on Steam last week after the dos.zone site was shared here and dropped the GOG executable in the steamapps directory, and it worked flawlessly with proton.
- jp191919 5mo agoNice! I'm going to have to try that now.
- dawnerd 5mo agoI hope GOG makes this all an easy to install mod/patch.
- xerox13ster 5mo agoReplace the executable, even on a Steam copy.
- dawnerd 5mo agoThere's more than just the widescreen patch. It would be really nice if they automated configuring and installing the other tweaks to make it really playable.
- kristofferR 5mo agoclaude --dangerously-skip-permissions -p "get this all installed https://www.thran.uk/writ/hdid/2025/12/simcity-3k-in-4k.html https://www.thran.uk/writ/hdid/2025/12/simcity-3k-in-4k.html"
- trynumber9 5mo agoI must also admit to preferring Sim City 3000 over 4. I don't know if I can handle a 4K user interface without a magnifier, however.
- greenavocado 5mo agoHave you played SC4 with NAM?
- lbrito 5mo agoProbably moves sc4 further away from what he would like. If you're into NAM might as well just play cities skylines with transit mods
- tracker1 5mo agoSame.. I'd rather have it 2x scaling at half-resolution. Vision issues.
- wifipunk 5mo agoSweeet well done, especially with the audio. I like this patch method much more than the HD Patch I've been using the last few years. We played SimCity in my shop class at school on olds macs and i like picking it back up every now and then. It still holds up better than most new games.
- squeedles 5mo agoI was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D, but I guess I missed some versions. So many games, like Railroad Tycoon post RRT2 and Worms went full 3D and gameplay was never the same. I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...
- Waterluvian 5mo agoA small frustration I have with playing old games is that the GOG/Steam version is always the PC original and the Mac versions almost always had far better sound and music and sometimes graphics.
- nekzn 5mo agoMaybe you can play using an emulator. I use VMware to emulate Windows XP to play The Sims and it works great.
- MrDOS 5mo agoAnd when you say “PC original”, you really mean “DOS version wrapped in DOXBox”, because it's easier to ship that on both Windows and Mac than patching the Windows version for Windows, and shipping a Wine wrapper for Mac. (Have they ever shipped a Wine wrapper for anything? I don't think so.) What a shame. I do really wish an application-level classic Mac OS emulator existed. There are lots of great full-system emulators for classic Macs (Basilisk II, SheepShaver, DingusPPC), but no Rosetta-style “make the old application run in the context of a new machine” execution environments. I'll grouse to whoever will listen that all of the best edutainment software of the '90s and early '00s is trapped on PPC Mac OS.
- phs2501 5mo agoProbably the closest thing I remember existing to this was (in its "modern"-ish form) https://github.com/autc04/executor https://github.com/autc04/executor Not quite what you're looking for I think but it was a Wine-style reimplementation of MacOS.
- rl3 5mo agoSC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art. Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well: https://www.somethingawful.com/news/simcity-advisors/4/ https://www.somethingawful.com/news/simcity-advisors/4/ (that was the least offensive page to link; for the canonical experience start at page 1)
- tillinghast 5mo agoThese are all amazing. Thank you.
- kqr 5mo agoWait, are those from Sim City 2000, released in 1993? One of them references Google Maps, first available under that name somewhere around 2004?
- danbruc 5mo agoAlso Wazzup? was later. And the dialog looks different in screenshots you find online but then again there have probably been quite a few releases. Still, I would say those images are not real or maybe from some modded version.
- syockit 5mo agoI have a very vague memory of being able to name streets, so this might be that.
- belthesar 5mo agoThese were likely made with Foone's Death Generator. https://deathgenerator.com/#sc2k https://deathgenerator.com/#sc2k
- DanielHB 5mo agoI vaguely remember 2 different releases of 3k with different advisors. I liked the cartoony ones better.
- comradesmith 5mo ago
- luxuryballs 5mo agoWhat A View! Sims Thrilled As Local Landscaping Artist Hosts DIY Expo
- selectively 5mo agoObnoxious author. Refusing to 'pay twice' for a game they care enough about to go through all this trouble + deeply obnoxious bit about Windows 11 at the end of of the post.
- arjie 5mo agoThis was one of my favourite games. City simulators took up an enormous amount of my childhood and I still dream about arcologies. When I see a modern development like Brentwood in Canada's BC or some older ones like along the river in Chicago it reminds me of the wonders we can build. As an aside since it's in the article, what are other cultures' irreverent targets? e.g. Anglo-cultures seem to casually joke about disasters like he does here about 9/11. Somewhat diminished by the fact that he's British, not American, but Americans do it too, and the American-British interaction involves this and Irish Car Bombs taken rather lightly. I find that curious. Do the Quebecois joke about Opération Satanique and the French have likewise a thing they make fun of the Quebecois for? Or is this an Anglo-culture thing? Obviously, I principally read in English so this might be specific to my language.
- dylan604 5mo ago> and I still dream about arcologies even after 9/11 and London's Greenfeel Tower fire? The vertical living seems very strained to me after events like that. Sure, they are not common issues, but there's always that thought in the back of my mind of what if.
- jiggawatts 5mo agoThe Grenfell fire was caused by petty corruption. Someone involved in its construction used a cheaper flammable cladding material instead of the (slightly!!) more expensive fire resistant version. It’s very on-brand for places like Russia and China but clearly western countries are not immune to this kind of thing either. After the fire there were investigations into towers constructed here in Australia. Many used the cheaper flammable cladding material also. Just like with Grenfell, nothing much was done and nobody went to prison.
- dylan604 5mo agoWhat does that have to do with the actual idea that being in a tall building could make it difficult to escape. It doesn't matter if the cause of the disaster is cheap building materials or an external force acting on a properly built building.
- iccananea 5mo agoSigns that you are old: I saw "in 4k" and thought that it was in 4 kilobytes, not 4k resolution
- vardump 5mo agoOr a demoscener.
- sp1nningaway 5mo agoSim City 3k is my least played Sim City game, but this is inspiring me to take another look. I really like the sweaty micromanagement and bigger scope of 4, but maybe I will prefer 3k's simplicity in my old age. The picture caption with a 9/11 joke is a little off-putting, but it's at least proof that this isn't AI generated content...
- jedberg 5mo ago> The picture caption with a 9/11 joke is a little off-putting 9/11 seems to be an important milestone in his life. In the about section of his web page it says this: Q:/> How old are you? A:/> I can't remember the collapse of the Soviet Union, but I can remember 9/11.
- TheGRS 5mo agoI always thought of 9/11 as the major event for older millennials. I used to think it was all millennials, but many weren't even in kindergarten when it happened.
- deleted 5mo ago[deleted]
- voidfunc 5mo agoHonestly my personal millennial generation cut-off is the "remember before 9/11 world" vs "don't before remember 9/11 world" group of kids.
- nonamenoslogan 5mo agoSome of us use 9/11 as a milestone event in our lexicon of world changing events.
- ortusdux 5mo agoDiablo 1 in 4k - https://i.imgur.com/4ResbPc.jpeg https://i.imgur.com/4ResbPc.jpeg
- deleted 5mo ago[deleted]
- racl101 5mo agoI'd love to see to see this game remade and released. I'd buy it in a second.
- AbraKdabra 5mo agoMan, I played the fuck out of this game in my teens, it's in my top 5 best games ever made.
- nielsbot 5mo ago> SimCity 3000 is the best SimCity I disagree! SimCity 2K FTW. :) Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.
- auto 5mo agoNot sure to what extent you're looking for a reboot to be representative of the original, but I've been following the development of this indie spiritual successor for some time: https://store.steampowered.com/app/2287430/Metropolis_1998/ https://store.steampowered.com/app/2287430/Metropolis_1998/
- petepete 5mo agoThis looks fantastic. I worry that its scope might be a bit wide. From planning region-wide infrastructure (the thing I love about city builders/OpenTTD) right down to deciding how many wardrobes someone needs. How well can it do those things and everything inbetween? But, I'll definitely be giving it a go. Thanks for posting the link.
- JMiao 5mo agoi first played 2000 when it was bundled with my family's windows 95 pc, and was sad to learn that gog/steam sell the inferior dos variant. but, yes, 2000 was just right.
- syockit 5mo agoI think that's because it's easier to package a DOSbox program than a Win16 program (it had Win32 edition, but supposedly the installer itself was Win16). According to pcgamingwiki, there's a patch to convert the GOG DOS edition to the Win32 edition.
- somat 5mo agoI was replaying SC2K(dos) recently and it is much harder than I expected. Usually these city games are fairly easy chill affairs. On a 1900 hard(max bond) start the only way I found to succeed(marked when I payed off all bonds) was to pause(to avoid early bond repayment losses), use all your money to setup the perfect layout for the next 40 years. Then wait in debt(can't build anything) for 40 years while hopefully your city profit grows past the bond interest amount and you are able to slowly claw yourself out of the red. Then immediately start saving for the replacement power plant as your original one will explode soon. I was not making a comfortable profit until about 1960. And this was after many failed cities, can't fix anything when you can't build anything.
- zuzululu 5mo agowhat would be really cool is a first person world generated from simcity maps and you can walk around and go inside buildings etc
- ChoGGi 5mo agoIt would be nice if they remade Simcopter or Streets of SimCity yeah
- Paul_S 5mo agoWhat a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-trolling-in-the-lanes.html https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.
- wehnsdaefflae 5mo agoWell, I can
- jp191919 5mo agoI think it's some type of personality disorder.
- HeckFeck 5mo agoI agree. Someone should have this dangerous man sectioned.
- jjordan 5mo agoReal people are complex and hold a wide palette of skills, opinions, habits, biases, etc. Just enjoy the good and disregard the bad.
- deleted 5mo ago[deleted]
- LeoPanthera 5mo agoThere is a huge difference between "people are complex" and actively advertising your antisocial and frankly dangerous actions online, and being proud of them. If he wants me to disregard them, he shouldn't be writing blog posts about them.
- hypfer 5mo agoWhile I understand the sentiment and generally agree with it, I find it weird that you completely gloss over the fact that it is reactive antisocial mirroring behavior. The blogging person is definitely making stuff worse, but they're just amplifying. The source of the problem is to be found elsewhere. A surprising amount of comments in here seem to completely disregard that for some reason.
- nico 5mo agoLoved SimCity growing up. Would it be possible to automate porting the windows version into a mac or web version? Like giving a long-running agent the task and some tools to check/play the game on both platforms?
- spockz 5mo agoAt this point you can probably just run it with proton or wine. Why bother porting the whole thing?
- nonamenoslogan 5mo agoCan confirm it runs on Debian with Wine just fine.
- nico 5mo agoFor fun and customization. This guy used Claude to decompile and recreate an old mac game: https://www.tiktok.com/@philsmy/video/7644482888544636180 https://www.tiktok.com/@philsmy/video/7644482888544636180
- cguess 5mo agoSimCity 4 has a native Mac build, it's on Steam. Most of the modding community uses Windows now though since the .dll hacks became feasible.
- bombcar 5mo agoSimCity 4 not only has a native Mac build, but it has an applesilicon one (I believe you have to enable a beta flag somewhere). Pretty impressive for a game released in 2003. Oh my goodness SC4 is 23 years old. I'll go be old in the corner.
- Dwedit 5mo ago4K screen resolution, not a 4KB intro.
- phaser 5mo agoI love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's something great about Cities Skylines that (at least with very powerful hardware) can look and feel like reality. But at the same time the game engine, in order to make this photorealism of terrain elevations with infinite possible shapes of infrastructure, is so complex that the actual simulation is sloppy, and feels to me like a big downgrade from SC3000. Traffic, economics, zoning, crime, pollution. are so much practical to simulate (both in the computer, and in our mind models) in this classic isometric style. * https://microlandia.city https://microlandia.city edit: spelling
- delichon 5mo ago> I don't like where the genre is going. Got an opinion on Timberborn? I think it's a great city builder, plus a fluid dynamics simulator where if you guess wrong everyone dies.
- Fabricio20 5mo agoNot the same genre (at least for me). Timberborn is more like a colony builder (think Rimworld) than a city builder (SimCity/Cities Skylines). Its the micromanaging vs macromanaging, in a colony builder you are micromanaging what each creature does (such as timberborn or rimworld) while on a city builder you manage the city itself and invididual pawns are alot less important! Plus the survival aspect in that sense doesnt really add up when I'd like to play with the simulation aspects - education, traffic, crime, etc..!
- mathgeek 5mo ago100% agree here. City builders for me eschew individual citizens in favor of group statistics, to oversimplify it.
- 5mo ago
- paulbjensen 5mo agoAnother factor was that although both SimCity 3k and SimCity 4 both had a maximum of 256x256 tiles for their cities, the scale was different. A SimCity 3000 tile edge was equivalent to 64m, whereas in SimCity 4 it was 16m. The scale of the city in SimCity 3000 was bigger as a result. Hoping to test this principle of largest possible map sizes out soon.
- dcrazy 5mo agoSC3K’s art was not “crafted pixel by pixel.” It was rendered from 3DS Max. Maxis released a version of G-Max called the Building Architect Tool that included a template with the same lighting rig that they used for the in-game assets. This tool rendered and exported the various zoom levels and orientations.
- AshamedCaptain 5mo agoYou're describing SimCity 4, not SimCity 3000. The SC3k tool is not entirely 2D, but it does mostly behave like one (with emulated voxels instead of pixels). And while I cannot confirm what Maxis was doing internally, I am quite sure no-one was using 3DS Max for rendering game assets in the 90s considering it had just been released and well into the 2000s it was still humongously slow.
- crumpled 5mo agoquite sure = confidently wrong
- dcrazy 5mo agoThough they are absolutely right that I confused SC4’s BAT with SC3K’s.
- cityofdelusion 5mo agoThe art looks very rendered, with pixel cleanup in something like photoshop. I was using 3ds Max on my norma PC circa 2001-2002. Game studios should definitely have had 3d studio in the mid to late 90s on their actual workstations if they were Windows based (or lightwave). Crucially, The Sims (3ds max) released quite close in time and we know 4k was also 3dsmax, so I think it’s fairly safe to say Maxis was a 3ds shop in this era. It was ubiquitous in pc gaming of the era.
- AshamedCaptain 5mo agoIn the 2000s SC4 was already using 3DS Max, but here we are talking about a game that started development in 97. And they already had 3D games before it... In SC3k sprites you can also clearly see two different grid sizes, so at the very least the retouching and some props are "pixel art".
- Zardoz84 5mo agoCall to Vinnie and build the mythical SIM Castle...
- Lammy 5mo agoMy favorite SimCity game by far. The aesthetics are flawless. I was so happy to score the physical “Music From SimCity 3000” soundtrack CD at the Alemany Flea Market fifteen or so years ago: https://www.discogs.com/release/794952-Jerry-Martin-Music-From-SimCity-3000 https://www.discogs.com/release/794952-Jerry-Martin-Music-Fr... > Some of the music from the original release is missing from an .ini file, even though it is present in Unlimited. Article neglects to mention that the tracks which are included in Unlimited are lower-bitrate and monophonic compared to the same songs in stereo from the 1.0 release. Copy the same-name files from the original CD instead :) Unlimited is sad because data-mining shows that it was almost multiplayer à la SC2k Network Edition: https://tcrf.net/SimCity_3000_Unlimited/Unused_Multiplayer_Text https://tcrf.net/SimCity_3000_Unlimited/Unused_Multiplayer_T...
- DonHopkins 5mo agoI really love Jerry Martin's music. He did the iconic music in the Sims too, collaborating with Marc Ruso and Kirk Casey. https://en.wikipedia.org/wiki/Jerry_Martin_(composer) https://en.wikipedia.org/wiki/Jerry_Martin_(composer) https://www.last.fm/music/Marc+Russo https://www.last.fm/music/Marc+Russo https://soundcloud.com/kirk-casey https://soundcloud.com/kirk-casey Here are his web sites with more: https://boombamboom.com/ https://boombamboom.com/ “The Streets” 70’s Car Chase Music (reminds me of the Austin Powers theme Soul Bosa Nova by Quincy Jones): https://jerrymartinmusic.com/music-70s-car-chase-1/ https://jerrymartinmusic.com/music-70s-car-chase-1/ “Batucada” Bossa Nova: https://jerrymartinmusic.com/music-bossa-nova-3/ https://jerrymartinmusic.com/music-bossa-nova-3/ “New Beginnings” This one is definitely in the 4 million plus club for plays on youtube: https://jerrymartinmusic.com/music-sims-1-build-1/ https://jerrymartinmusic.com/music-sims-1-build-1/ “Let’s Go Shopping” Happy 50’s Shopping Music: https://jerrymartinmusic.com/music-shopping-1/ https://jerrymartinmusic.com/music-shopping-1/ Jerry Martin – Music From SimCity 3000: https://www.discogs.com/release/794952-Jerry-Martin-Music-From-SimCity-3000 https://www.discogs.com/release/794952-Jerry-Martin-Music-Fr... Simcity 4 Soundtrack https://www.youtube.com/watch?v=PSv37HwwojU https://www.youtube.com/watch?v=PSv37HwwojU SimCasino (Early Access) - Soundtrack Sessions Complete: https://www.youtube.com/watch?v=kOm9SSXyQ_g https://www.youtube.com/watch?v=kOm9SSXyQ_g How The Sims Made New-Age Jazz Piano the Soundtrack of Our Lives: https://www.youtube.com/watch?v=_LpVUi9TQ8U https://www.youtube.com/watch?v=_LpVUi9TQ8U >The Sims soundtrack is an iconic piece of video game music, and the build mode's minimalist new age jazz piano songs are undoubtedly among it's most famous tracks. We spoke to Jerry Martin, the composer of the soundtrack, to find out how and why new age jazz piano became the sound of The Sims. The Sims Soundtrack CHEATED. Here's how: https://www.youtube.com/watch?v=IJMds3jT7c8 https://www.youtube.com/watch?v=IJMds3jT7c8 The Untold Story of 'The Sims,' Your First Favorite Jazz Record: https://www.vice.com/en/article/the-untold-story-of-the-sims-your-first-favorite-jazz-record/ https://www.vice.com/en/article/the-untold-story-of-the-sims... Music in The Sims: https://sims.fandom.com/wiki/Music_in_The_Sims https://sims.fandom.com/wiki/Music_in_The_Sims Interview with SimCasino Composer Jerry Martin! A Master of Simulation Game Music: https://store.steampowered.com/news/app/1158420/view/4689895466705925095 https://store.steampowered.com/news/app/1158420/view/4689895... SimCity Micropolis Tile Sets Space Inventory Cellular Automata To Jerry Martin's Chill Resolve: https://www.youtube.com/watch?v=319i7slXcbI https://www.youtube.com/watch?v=319i7slXcbI
- bglynn 5mo agoBack when SimCity 2000 was released, younger me somehow found a phone number for Maxis and actually called them to rave about it. At some point in the message, I very confidently told them to make “SimCity 3000.” When SimCity 3000 came out, I couldn't help but wonder if I inspired them. "Remember that kid was really stoked about 3000."
- Hobadee 5mo agoI'm pretty sure the phone number was just printed on the manual back then... Many games back then had a phone number printed in the manual.
- 1xn 5mo agoUhh... in 4k glory. This is one of my top games ever. Just bought the book "BUILDING SIMCITY" from MIT Press and I have it next to me to keep me company.
- Hobadee 5mo ago> I will not pay for the same game twice. I firmly disagree with that point. If the game is well-made and enjoyable, the developer probably deserves some extra cash thrown their way. Games remain one of the best bang-for-your-buck when it comes to entertainment anyways. ($50 can get you DAYS of enjoyment, compared to going to a movie theater, theme park, or other paid attractions) So yes, go ahead and purchase an enjoyable game multiple times if it's a good game. I certainly have!
- bombcar 5mo agoThe copies of Stardew Valley are not free but you can just buy them on every device you have I have 436 copies of Stardew Valley.
- oneeyedpigeon 5mo agoI agree that games are excellent value, particularly compared to the 90s when they cost a LOT more than they do today. However, I think the point is a wider one: even if games were priced more 'fairly', should you be able to buy a game and then have, effectively, perpetual ownership of it?
- democracy 5mo agoGenius!
- symlinkk 5mo agoI'm surprised a bunch of tech professionals are totally fine with downloading random .dll's and patching executables. How do you know this is safe?
- baron3dl 5mo agoWindows on Hyper-V, on Proxmox, air gapped, wearing an aluminum foil cap.
- shevy-java 5mo agoI liked the SimCity franchise. However had, while the graphics improved a lot, the first SimCity is still my favourite, largely because the actual gameplay was quite simple and efficient to use. I always found this strange, because the graphics got better but the actual gameplay itself got worse. I also noticed this even more so with civilization; playing the first part is super-fast and super-easy; later parts required so much more computational calculations, there was more lag, and more annoying UI animations (not all were annoying, but when I want to make a move, I want to make a move, not wait until unit xyz has to do a break for smoking for the next 10 minutes).
- S-E-P 5mo agoSo many hours, this was my SimCity experience and I still can hear the jazz. This and Rollercoaster Tycoon and Doom II was my jam.
- yard2010 5mo ago> Risky biscuits: building 1WTC and 2WTC but no hospitals or fire stations. I like to tease fate. Too soon, too soon..
- harrisaydin77 5mo ago[flagged]
- bentobean 5mo agoI also love this game. I was so hoping someone had managed to port this to WASM.
- DonHopkins 5mo agoWill Wright handed the original Maxis SimCity 3000 team a great design for the next SimCity (which I think they should have called SimCity 2001 instead of SimCity 3000, to more realistically set expectations). But they ignored him, and went off on a tangent trying to design their own ultimate totally general purpose virtual reality (and we know how well Second Life has done ;), without much thought to what was actually possible, playable, or fun on current computers. They gave some demos of the 3D prototype to reporters, then Maxis ran out of money because it was nowhere near shipping, then EA bought us, then fired the people who were out of control, and Luc Barthelet announced to the reporters that SimCity 3000 wouldn't be 3D, but it would be 2D and beautiful. Here is a little nugget I saved from that time: Guru's infamous SimCity 3000 design document, from when the 3D design was really going off the rails: https://docs.google.com/document/d/1rnvzKdJp9tyEJwEGxsIjoHnT4Rn7Sn5vkrWYR8HvSqM https://docs.google.com/document/d/1rnvzKdJp9tyEJwEGxsIjoHnT... Ocean Quigley says that Guru was really sincere and believed what he said (and was not just on mushrooms). I have to admit, that if that's true, then that Guru dude was 15 years ahead of his time, and not just a crackpot! But he should have mentioned something about the fact that it would take 15 years to develop those ideas into a shipping product! - Peak hubris / scope explosion: “It is possible to bridge the chasm of expectations and technology in the forthcoming year in a realistic and economical manner.” “The Real Time Render mode shall define a visual paradigm hitherto unseen in any game or product.” “Hence attempting to assault the cliff of expectations of the visual paradigm by means of the linear ladder fails.” “There is a whole think tank of concepts and ideas which shall be explored and implemented…” - Hardware reality fighting back: “Needless to even state this is impossible performance for a delivery Pentium 75 within one year.” “Terrifying thought. Cut the flexibility we say ! Let’s govern the flexibility I say.” “That’s a tall order, admittedly, but then, this is an ambitious project !” - Glorious jargon poetry: “The semi-digested spatial data is nothing more than just that.” “This data simultaneously suffers further transformation…” “The motion window is always stabilized and will ‘fly’.” “The Snapshot Port — a.k.a. The Portrait of Reality” “causation of an event singularity for the common reference of the simulator and the visual computing system” - The “there / that / do this” interface: “Once ‘that’ has been identified to be able to ‘do’ ‘this’ to ‘that’…” “The user can merely point ‘there’: and place a building. The user can point to ‘that’ building and delete it.” “A single pencil beam shot back into the scene from the point of the mouse…” - Biology metaphor goes full Spore: “The species of the virtual world… shall be encoded for spatial representation as chromosomes…” “The species itself shall be represented in its completeness as a self descriptive cell.” “Needless to add… if transfer RNA were metaphorically the lifts of the building…” “The other facet… is the ability to create more species by crossbreeding and mutation of species.” - Buildings become existential -- this is the crown jewel: “The behavioral transformation over time has a standard pattern Now I’m a cylinder and Now I’m an egg Now I’m smooth & shiny and Now I’m not Now I am mottled and Now I’m not Now I feel mottled and Now I do not Now I’m here and Now I’m over there something or the other blah blah” - Las Vegas shark tent cinematic universe: “Once the Simulator and the VC shell agree that there is a building called Big Joe’s Shark Tent…” “yes I have neon lights, I have thirty bulbs all having high level scripts…” “aaah OK ! you got it ! the script is queued, bye” - Voxel fever dreams: “This throws up the possibilities of bulldozers actually bulldozing soil. And Mining community towns actually mining inside a silver mine !!!!” “Voxel space animation methods can actually cause earthquakes.” “The display of a building or a city block being engulfed by splitting seams of the earth is not an impossible target…” - Favorite one-liner: “Modelessness is messy.”
- rishbz 5mo agoThis sounds super interesting, but I'd buy it on GOG
- RataNova 5mo agoThere's something wonderful about this kind of PC game preservation
- xjlin0 5mo agoAnyone know if there're any free simcity ones on Android?
- rythmshifter 5mo agoIs there a Linux guide