3 ms·
TL;DR Nonsense "study" A study for real world risks based on a videogame, of all things? Its impossible to directly map the experience of being behind the whe
by syeare 5mo ago
TL;DR Nonsense "study"
A study for real world risks based on a videogame, of all things?
Its impossible to directly map the experience of being behind the wheel in real life to a game, and the article doesn't even mention whether it's an actual simulation (like beam.NG), game-like (as in Assetto Corsa), or plain arcade fantasy (GTA, Need for Speed)
OBVIOUSLY people are gonna play games in a more fun/different way under the influence
They even admit that inhaled usage showed little to no consistency in driving difference
Bias disclaimer: I stopped consumption some time back
- Dr_Emann 5mo ago"Participants got behind the wheel of a driving simulator equipped with everything you’d find in a real car – from the steering wheel to the pedals and dashboard. A large touchscreen, similar to those found in newer vehicles, allows for music to play and text messages to come through. Three oversized monitors provide 180 degrees of visual coverage to create a realistic, immersive driving environment." Seems pretty clearly a simulator, they use that word several times.
- dyauspitr 5mo agoStill a simulator is not going to replicate the mind set of actually driving a vehicle. It probably helps a little bit that the participants are high, but still it’s not even close.
- vrighter 5mo agoracing drivers train on them. So I'd say they get pretty close.
- bushwart 5mo agoThe point is that there are many kinds of driving simulators. Some are better at simulating than others.