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UnDUNE II
- butler14 6mo agoHah. This takes me back. Classic doesn't quite cover it. I will say it's nice not having to click and Move on the sidebar manually each time you want to move a unit. I do seem to remember each unit made a sound when you click them like "reporting" and when you move them "acknowledged"? Which again was incredibly repetitious but also quite characterful!
- jnovek 6mo ago"Frigate has arrived" is permanently burned into my brain. I've never met anyone in real life that has the same nostalgia for this game as I do, it's nice to see that HN has my back.
- ErroneousBosh 6mo agoI never played it but my flatmate did, and they're still ingrained in my brain. Especially "frigate has arrived".
- philistine 6mo agoI completed Dune II by building OpenDune from source. It was fun to see how impossible that game would have been with the original controls!
- tosti 6mo agoThe Dune2 soundtrack is forever engraved in my brain. I found a GPLv2 program to play the original files: https://github.com/adplug/adplay-unix/ https://github.com/adplug/adplay-unix/ The music is in the .adl files and the normal/peaceful music are all on subsong 6 (e.g. adplay -s 6)
- larodi 6mo agoIt was composed by very ingenious composer Stephane Picq and while digging you the original files I figured he did a remaster with the original music advisor, art director and producer for the album: Philippe Ulrich https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024-remaster-lp https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024... it seems many people were super-touched by this soundtrack, and is indeed a masterpiece on its own. adding much to the atmosphere of the game. this Sign of the Worm track most definitely still easily gives chills, and Im amazed it was not extensively remixed through the years. https://stphanepicq.bandcamp.com/track/sign-of-the-worm-2024-remaster https://stphanepicq.bandcamp.com/track/sign-of-the-worm-2024... I'm also amazed they didnt take it for any of the movies, as this is super cinematic-like composition, and very distinctive. https://stphanepicq.bandcamp.com/track/spice-op-ra-2024-remaster https://stphanepicq.bandcamp.com/track/spice-op-ra-2024-rema...
- dvhh 6mo agoWasn't it Frank Klepacki that composed the music for Dune 2. Stephane Picq worked with Cryo interactive for the first Dune game.
- philistine 6mo agoThe confusion between the two Dune games that came out at nearly the same time will forever continue! Fun fact, those two games exist because the publisher wanted to cancel the Cryo game, asked Westwood to make a game, and changed their mind later about the Cryo game because they basically forgot to tell Cryo! Dune II, the one demaked here, had its music composed by the inimitable Frank Klepacki: https://www.frankklepacki.com/ost/vg/dune-2 https://www.frankklepacki.com/ost/vg/dune-2
- creamyhorror 6mo agoTunes as captivating and evocative as the day I first heard them.
- larodi 6mo agoTo be honest, the other, Dune I, soundtrack is much more a break-through in both electronic and game music. I'm stating this as s.o. with 25 years of deejay experience in various electronic genres, 20 years of various dev experience, and lots of performances. Also as s.o. who witnessed the evolution of pattern-based music since its very start with ModTracker, ScreamTracker II, FastTracker and Impulse Tracker. I've used them all, and what Stephane Picq did with the original soundtrack is just incredible. Stephane's work is a combination of masterful composition (complex melodies, progressions, not the typical three-notes of the time), engineering (as the tracks are limited in number in the MOD files) and also synthesis (as most of the sounds he produced himself on various hardware). Of course we could expect more from the mastering perspective, but I doubt this OST ever reached mastering level, and besides - most if not all of the eurotrance that got released in the 90s is subpar to these compositions if you play them side-by-side. The only times people got close to such engineering feat with early PCs and SoundBlaster/Adlib is within the demoscene, where people like John Valtonen (of Future Crew) could pull. We were all watching and listening in total amaze.
- burnt-resistor 6mo agoIt also building a refinery over part of a windtrap. :/
- Liquidream 6mo agoOh dang, really? Never heard of that bug before. Thx for letting me know
- mano78 6mo agoI didn't remember you can actually build a structure without putting it on concrete slabs. Anyways, It's a marvellous work of love.
- tuzemec 6mo agoI think it was possible, but it degraded much more quickly, requiring more frequent repairs.
- neals 6mo agoIt starts with half health, if I remember correctly
- b3lvedere 6mo agoYup. Building turrets as fast as possible to the enemy base while harvesting a lot of spice and continuously repairing the turrets you build around was an awesome way to win fast.
- neals 6mo agowhat is a demake?
- skywal_l 6mo agoA remake, in video games, is usually a rewrite on a more powerful platform. You get better resolution, better music and event better gameplay. A demake is a rewrite on a less powerful platform.
- lynndotpy 6mo agoFor someone unfamiliar, it's also worth noting this term is used pretty loosely. (I'm guilty of this too!) E.g. Before Rivals of Aether, the same dev made a Smash clone in the GameBoy artstyle and controlset. It's understood as a 'demake' but it's a PC game and is designed for platforms way more powerful than an N64.
- bytecauldron 6mo agoYou take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of removing one dimension. Since PICO is severely limited, that's the novelty and challenge to rebuild an existing game inside it. Super fun.
- busfahrer 6mo agoTo add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso. https://www.lexaloffle.com/pico-8.php https://www.lexaloffle.com/pico-8.php
- philistine 6mo agoAnd you can attack by simply clicking on an enemy unit. It manages to have better controls than the original!
- larodi 6mo agoIncredible feat to ... fit this all in such a small display. Immediately wanted to play it on a very old CRT.
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- dasKrokodil 6mo agoThis is very cool! And very impressive that it was made to work on PICO-8. A small nitpick: I'm pretty sure the sand worms wouldn't eat foot soldiers in the original, only vehicles.
- lofaszvanitt 6mo agoQuite good.
- Liquidream 6mo agoThx @tosh for the posting this (My Itch followers suddenly jumped, so I figured something was up - nice surprise! ) Glad everyone seemed to enjoy my "small" passion project, and that it gave people a chance to reminisce about this classic game of our youth (or mine, at least! ) Thx again & take care, all