5 ms·
Truly random paths would give you the 97.8% probability that there are no mines left, over a course of N field traversals. Obviously, that ain't good enough.
by huhtenberg 14y ago
Truly random paths would give you the 97.8% probability that there are no mines left, over a course of N field traversals. Obviously, that ain't good enough.
- capsicum 14y agobut because of the low cost we can create a lot of these and let them run over a long period of time.
- lostlogin 14y agoSurely the trip to collect the thing after it passes out the minefield is an issue, it could take days to retrieve.
- pbhjpbhj 14y agoPiece of string on a reel?
- lostlogin 14y agoSurely the trip to collect the thing after it passes out the minefield is an issue, it could take days to retrieve.
- lostlogin 14y agoSurely the trip to collect the thing after it passes out the minefield is an issue, it could take days to retrieve.
- lostlogin 14y agoSurely the trip to collect the thing after it passes out the minefield is an issue, it could take days to retrieve.
- robotresearcher 14y agoThat's not true for N=1,2 or 3. If you mean as N approaches infinity, coverage approaches 97.8%, how do you figure that?
- _djo_ 14y agoOnly if you assume totally flat terrain and 100% probability of the Mine Kafon detonating each mine it passes over, neither of which are likely.