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Let me know when I can run it on my Mac. I realize I'm 1% of the world but I can't even be bothered to unfuck the gaming machines I own that are gathering dust.
by throwaway27448 6mo ago
Let me know when I can run it on my Mac. I realize I'm 1% of the world but I can't even be bothered to unfuck the gaming machines I own that are gathering dust. Just let me use my main workstation and I'll play the shit out of it
- zamadatix 6mo agoI wonder what they'll do in that regard, has anyone seen an official comment on the intent? I know they already have a Linux build but they didn't have to create a new graphics API target (they use Vulkan) to do that.
- throwaway27448 6mo agoYou can target Macs with Vulcan. It's not ideal but it should be fine.
- MarsIronPI 6mo agoI wish it were open-source, especially since it's being distributed "pay-what-you-want" anyway. If they released the source, they could get free labor to port to Mac or even console homebrew.
- Svoka 6mo agoThey answered this on their wiki: > Will KSA be open source? The game is not expected to be made open source due to certain dependencies that are not also open source. Public code contributions may be opened up in the future pending concerns around effectively managing the potential volume of code contributions.
- ryandrake 6mo ago> The game is not expected to be made open source due to certain dependencies that are not also open source. That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.
- MarsIronPI 6mo agoThe only time it's not silly is when said dependencies are not just non-free, but covered under an NDA. If the API is under NDA then they can't release the code that uses the APIs. AIUI this is why FOSS games don't get ported to console, even though there might be people willing to fork up the money to pay for devkits and SDKs.
- 0cf8612b2e1e 6mo agoWhat secret sauce APIs are there to protect on the consoles? I guess the DRM side they might want to keep as secret as possible, but everything else strikes me as boring standard stuff. Here is how you draw a triangle, register an achievement, pop up the console store, whatever.
- MarsIronPI 6mo agoWho knows what some enterprising hacker might be able to glean about the workings of the console by looking at the APIs. I think that consoles shouldn't be locked down, but it's sensible granted the premise.
- Pannoniae 6mo agoAll of them you can already find on the internet with only a bit of searching btw. With the docs and headers and everything. The only people who this stops are the people who want to do things "by the book". :P
- MarsIronPI 6mo agoWell, all it takes is for e.g. Nintendo to see that you're violating NDA and poof your game is gone from the eShop. So while in practice you can get the API docs, woe to the company that leaked them. So if e.g. Wesnoth got ported to eShop they'd legally have to publish the source but Nintendo would instantly delist and sue for NDA violation. Again, I hate the companies that do this. Nobody should buy from them. But that's what they do.
- Svoka 6mo agoYou are not, in fact, 1% here. I saw numbers like 77% of players using Windows, 12% on macOS and 9% on Linux for the game. Also, developers seem to have an experimental Linux build and code building for macOS according to the wiki: https://kittenspaceagency.wiki.gg/wiki/Frequently_asked_questions#Will_the_game_support_Linux_and_macOS https://kittenspaceagency.wiki.gg/wiki/Frequently_asked_ques...? I have a lot of opinions on shipping games on macOS, but they mostly about lack of technical barriers to be honest, so I'll leave them with myself.
- pohl 6mo agoMy son and I both lost interest in KSP 2 even before its demise for exactly this reason.