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Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.
by x187463 6mo ago
Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.
- charcircuit 6mo agoI don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.
- danschuller 6mo agoNo many hit games started as mods. League of Legends is the one that immediately jumps to mind, but I know there are many more coming from Quake and Doom mods etc.
- Matl 6mo agoFamously Counter Strike as well.
- charcircuit 6mo agoLeague of Legends is its own game built on an engine Riot made from scratch.
- pseudo0 6mo agoLeague's Wikipedia page describes it as "inspired by Defense of the Ancients, a custom map for Warcraft III." I believe they also hired some of the core Dota devs to work on League. I guess if you want to be pedantic it was a custom map, but that was more a consequence of WC3 lacking support for mods. They ended up having to work around a lot of limitations to make Dota work in the custom map framework.
- bogdan 6mo agoThey hired a former dev, guinsoo. At the time when LoL was announced dota was being developed by icefrog for a few good solid years already. Most of dota's popularity happened during icefrog's years. Icefrog later joined valve and helped create Dora 2.
- reactormonk 6mo agoAnd some hijacking of the old DotA forums to advertise LoL: https://news.ycombinator.com/item?id=13439036 https://news.ycombinator.com/item?id=13439036
- bilekas 6mo agoYou don't need to make your own engine to make a hot game from a mod though?
- skupig 6mo agoEver heard of Dota 2? PUBG? Team Fortress 2?
- charcircuit 6mo agoNone of those are mods. Dota 2 is its own game built on Source 2. PUBG used UE4. TF2 used Source.
- NekkoDroid 6mo agoThey all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for that, is what they presumably were indicating.
- charcircuit 6mo agoHaving gameplay originate in a mod is different from a hit game being a mod.
- somewhatgoated 6mo agoJust semantics - DotA 2 and LoL like 90% the same game as the wc3 dota “mod” ( we called them funmaps or custom maps)
- deleted 6mo ago[deleted]
- nrdvana 6mo agoIt was a "hit game" while it was still a mod. They were able to find investment to graduate to a standalone game because they already had a player base in the tens of thousands.
- 6mo ago
- drbscl 6mo agoCounter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.
- ViewTrick1002 6mo agoTower defense games. Warcraft 3, the birthplace of so many amazing genres.
- charcircuit 6mo ago>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >PUBG This game used UE4 and was not a mod.
- CodeArtisan 6mo agoCounter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release. edit: https://developer.valvesoftware.com/wiki/Counter-Strike#Versions https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...
- tayo42 6mo agoAre we getting so old that people are forgetting cs was a mod.
- bogdan 6mo agoDota is a wc3 map but, pendanticism aside, there is no distinction between a "map" and a mod in this context.
- chmod775 6mo ago
- crote 6mo agoHow is that supposed to work when the main product is nostalgia? It's a mod for people who think the first-party expansions aren't true to the core of the original game - how could an independent game with completely new IP ever have the same draw? You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily interested in the mechanics - which is why DotA-the-game and League of Legends were able to become so popular.
- 10000truths 6mo agoIt can work. Old School RuneScape runs almost entirely on nostalgia, but the community voting system they have for introducing new content keeps the game alive and fresh, even after 20 years.
- blanched 6mo agoYes, but Jagex owns all of the IP there. Turtle can't use Warcraft's... world.
- forrestthewoods 6mo agoif the main product is nostalgia then it’s a derived work and you don’t get to claim moral superiority. if they created genuinely novel mechanics that can stand on their own then they should do that. Like you said, DOTA2 was a 1:1 mechanical clone but built from scratch without relying on Blizzard IP. League of Legends was a spiritual sequel with new IP. Almost all fan projects that get shut down are 99% derived IP and 1% original. That will never fly. Nor should it.
- Aerroon 6mo agoInstead we get every game reinventing the wheel a thousand times. They all end up similar, because the base takes all of the effort to create, so the innovation on top ends up essentially being noise.