4 ms·
Hey, this isn't entirely accurate! The 4-bit stuff is a hangover from Notch doing this (I'd maybe even say a similar-calibre programmer to Chris Sawyer...). Th
by Pannoniae 7mo ago
Hey, this isn't entirely accurate!
The 4-bit stuff is a hangover from Notch doing this (I'd maybe even say a similar-calibre programmer to Chris Sawyer...). The sound has nothing to do with technical limits, that's a post-facto rationalisation.
The game never played midi samples, it was always playing "real" audio. The style was an artistic choice, many similar retro-looking games were using chiptune and the sorts. It's a deliberate juxtaposition...
The CPP variant doesn't really perform better anymore either.
- helterskelter 7mo agoFair enough, I mostly meant to point out some of those design decisions predate MS, as much as I love to hate on them. The music was just an interesting bit of trivia I read the other day.
- Pannoniae 7mo agoYeah, 100% :) Ironically, the design constraints are one of the big things which made it work so much! If it was designed in a "traditional" way, it would have been much less ambitious.
- imtringued 7mo agoBedrock Edition has a smaller simulation distance, which is kind of the opposite you'd expect from the more "optimized" version.