3 ms·
Pretty far? No idea about the sota in GPU vector rendering, but if you triangulate shapes, RIGHT 45 FORWARD 10 would produce a vertex buffer of points on the CP
by torginus 7mo ago
Pretty far? No idea about the sota in GPU vector rendering, but if you triangulate shapes, RIGHT 45 FORWARD 10 would produce a vertex buffer of points on the CPU, which could be rendered on the GPU.
- IshKebab 7mo agoGPU font rendering isn't done by converting the letters to polygons like that. That would be prohibitively expensive.