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A Review of Dice that came with The White Castle (2025)
- riffraff 8mo agoThe thread following the review is pretty interesting too!
- bombcar 8mo agoThis reminds me of a D&D dice website that went into way too much detail about how they weren't fair and I remember photos of them stacked on top of each other to show the variations in manufacturing.
- gilrain 8mo agoZocchi retired, but his company charmingly continues. https://www.gamescience.com/about-1 https://www.gamescience.com/about-1 (Note: the sprue left by his sharp-edged process has since been proven to result in more bias than the tumbling undergone by the round-edged process.)
- rgoldste 8mo agoReminds me of an encounter on BoardGameArena where the top ranked 7 Wonders Duel player complained there was a randomization bug (the Great Library never offered the science progress token). I thought he was raging (who hasn’t heard a poker player complain about bad luck) but turns out the developer checked the code and did in fact find this was a bug!
- the_af 8mo agoI found this fascinating, if true: > The reason casino dice have such sharp edges is to get the to stop rolling faster with fewer tumbling. The more a die tumbles the more likely it will present any issues with it. If I understand it correctly, the justification is this: if a die is biased (usually a heavier face), this bias will manifest with a higher chance the longer the die rolls. But if it stops abruptly, for whatever reason (bumping against the edge of the table, other dice, or having a shape that prevents longer roll time, like the casino dice) this bias will be less likely to manifest. Did I get this explanation right?
- Novosell 8mo agoThat's how I understand it as well :)
- shortercode 8mo agoI have quite a few sets of dice for D&D, nearly all of which favour aesthetics over balance. But saying that I prefer to use simpler plastic with rounded edges at a table. Sharp edge dice stop very abruptly and tend to show bias based on how they were held. The same is true of metal dice which are heavier, and tend to land instead of roll. This isn’t really the outcome you want.
- the_af 8mo agoYour explanation also makes sense. Why then do casinos prefer sharp edges? Casinos strive to remove skill as much as possible.
- brador 8mo agoThey stop sooner so more rolls per hour. House edge locks in as rolls count increases.
- brendoelfrendo 8mo agoCasinos account for this. In craps, you are expected to throw the dice such that they hit and bounce off of the farthest wall at the opposite end of the table. They may allow a roll that made it past the mid point if you just flubbed it. A short roll will not count. Dice must also be thrown and must tumble, they can't slide.
- mmooss 8mo agoAt least in some games, such as craps, IIRC casinos require the dice to bounce off the back wall of the rolling area.
- Animats 7mo ago> The reason casino dice have such sharp edges is to get the to stop rolling faster with fewer tumbling. The more a die tumbles the more likely it will present any issues with it. No, casino dice are flat-sided cubes because corner curvature could bias the result. Corner curvature is hard to measure. Cubical dice are easy to check for flatness and dimensions. Gambling regulators have specs for dice: 19mm, flat sides, translucent, balanced, with appropriate tolerances. Casinos usually use dice with serial numbers and logos. Casino dice come in a pack of 5 with all dice in the pack bearing the same serial, to detect substitutions. Here's a manufacturer of casino dice, with their specs.[1] [1] https://tcsjohnhuxley.com/product/certified-perfects-dice/ https://tcsjohnhuxley.com/product/certified-perfects-dice/
- fecal_henge 8mo agoIs a 155 throws enough to evaluate bias? Seems more times than I'd like to roll some dice, but not enough to gain enough measurement confidence. By what criteria is the person assigning the traffic light ratings? What about face coplanarity? Get this enthusiast in a metrology lab.!
- ekropotin 8mo agoSounds like a very fun hack project to build - automatic dice evaluator.
- qskousen 7mo agoWendell at level 1 techs built one for Steve of gamers nexus! It was interesting. I was going to link the video but couldn't find it, sorry.
- cl3misch 8mo agoNo, it's much too low. OP shows Pearson's X^2 for their results, but that alone is meaningless. p-value would be the interesting metric. I haven't computed it (although we could from the results) but I expect it to be very high, i.e. it's likely to observe these results even with perfect dice.
- bo1024 7mo agoNo, it's not enough. Maybe if the bias is 10% or more.
- deleted 8mo ago[deleted]
- mmooss 8mo agoFor role-playing game purposes - not for gambling or serious competition or encryption of your super-valuable secrets - there is a question of what sort of randomization is needed: * Truly random outcomes: Doesn't hurt * Psuedo-random outcomes: Good enough? * Unpredictable but unequally distributed outcomes: As long as nobody can know what will happen, is that sufficient? * Unknown outcomes: As long as the players can't predict the outcome, that's what counts. If the game manager can avoid bias somehow, why not have them pick the number? Even use family birthdays, old phone numbers, etc., like people do with passwords. All devices will output unequal distributions for most realistic N, and especially for shorter series. Games are played mostly in shorter series. Does it matter if, over the long run, the device outputs a perfectly equal distribution?
- pennomi 8mo agoNeed a d10 roll? Just look at the last digit of the current second on your clock. Is it random? No, but it approximates randomness if you only make a roll sporadically.
- mmooss 8mo agoHow is it not random?
- travisjungroth 8mo agoIt’s pseudorandom. It’s predictable in theory because if you had another watch, or an amazing sense of time, you could predict it. Is that realistic? Not really. Computers use their clock to generate pseudorandom numbers all the time (hehe). It’s great randomness for something like shuffling songs or a sorting algorithm. You don’t want to use it with some “adversarial”, like online poker.
- celsius1414 8mo agoUse minutes if you need a D12 and are playing very slowly. ;)
- exmadscientist 8mo agoCute, but dreadfully silly. The giveaway is the handling of uncertainty. That's too many decimal places for some of these measurements: 10um (0.01mm) is not reliably measurable by a cheapo caliper, and even trying to do it with a good caliper or micrometer, you'll find that everyday objects simply cannot be reliably straightforwardly measured with that level of precision. (You need cleaning procedures, standardized handling, standardized sampling, etc.) And quoting "4.1g (5.1% too heavy)" versus "4.0g (2.6% too heavy)" is just absurd: that last digit really doesn't mean much. So don't treat it like it does. For example, on my random first d6 at hand, I get 4.47g from my nice scale and somewhere between 14.82 and 14.85 mm on the first face dimension, depending on how I measure, from my Mitutoyo caliper. I have a micrometer in the shop, but you can see that it'd be pointless to go get it. The next two faces are (14.79 to 14.84) and (14.76 to 14.87), so it's consistently like this. Likewise, χ² to five decimal places isn't terribly useful... especially since you haven't really described the test you're running.... In general there's a lot of "look at me make measurements" here that might be impressive. There is very little "what is the true value of this measurement, and how well can we assert that", and simply not enough "is this the right thing to be measuring, and how much does that factor matter". That last one is critical: the actual weight of a die is, I think, not important at all. It's weight distribution that matters, so who cares about 0.1g of difference. Unless you're making a batch uniformity claim? But really this evidence just says more about your measuring equipment. And it's well known that different color resins, especially black, white, and red, are pretty differently loaded with pigments, so they have different properties. You can't just expect them to be the same, but the author seems surprised that they aren't. And then we get to "These dice are safe to use" without any real description of the criteria or threshold. I say "this report is not safe to use (for serious purposes)"! It's cute, it's a fun little minute to read on the internet this morning. But it's silly, and if my students back in the day or coworkers today sent it to me, they'd be getting red ink and remedial lectures in measurement uncertainty.
- tomcatfish 7mo agoThis reply is smug but dreadfully silly. The giveaway is the handling of information and curiosity. You argue for throwing both away, and it's not clear why. When the author takes away more decimals than they should, the article becomes useless. When the author leaves in more decimals than they should, I round "with my eyes" to my desired precision. As a bonus, I can take their numbers and spot-check them easily. The author put up a fun piece on a board game review website and summarized that the dice are fine. You ask what the threshold is, I say use your brain and eyes to pick one. We only need to read this once, not grade 200, so we don't need to invent an arbitrary cutoff. If you treat students or coworkers in this way, I hope it is clear to them that you respect rubrics more than the actual "Ask a question, gather data, answer it in public" scientific process and that they do not mistake stodgy rules for must-follow procedures. It would be a shame to scare people off from rolling dice on the internet because someone may say there are too few p-values or too many decimal places.
- yomismoaqui 8mo agoThe "Warhammer toilet dice" came to my mind. A short video about what happened: https://www.youtube.com/shorts/4ekc9Xwynkc https://www.youtube.com/shorts/4ekc9Xwynkc
- Loughla 7mo agoCheating in Warhammer is both the bravest and dumbest thing to try. The people that play that are usually SUPER into the game and absolutely will call you out if there are any tells at all. Only MtG has a more rabid fan base, I think.
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- IshKebab 8mo agoDice aren't assigned to players in this game so even if they were ridiculously biased it wouldn't give any one player and advantage, even if you did roll them more than 3 times in the entire game.
- travisjungroth 8mo agoYeah, I’m surprised this didn’t get a low impact. If just setting initial board state isn’t low, what is?
- curiousObject 7mo agoMaybe a player can learn which dice are biased then choose those dice to throw depending on what result would be best for them at that moment? So they gain a slight edge.
- IshKebab 7mo agoNo, you don't choose dice to throw. The dice are all thrown and then you choose.
- curiousObject 7mo agoThank you. I didn’t know that.
- zahlman 8mo agoIt seems like not a great sign for the game design if dice will only be rolled a few times per game, but somehow you need 15 of them.
- comradesmith 7mo agoIt’s fun. You should try playing it instead of judging by heuristics.
- sowbug 7mo agoJust in case anyone else nerd-sniped themselves this morning... if things fall at the same rate in a vacuum, regardless of their mass, why does it matter if one side of a die is heavier than the rest? I didn't know, and I had to look it up. It's correct that a biased die will fall without bias. But when it hits the surface and starts tumbling, it tends to rotate around the center of gravity, which will be closer to the heavy side, and the die wants to end up in the orientation with the "lowest gravitational potential energy." If that term isn't part of your lexicon, then think of a Weebil toy.
- Gigachad 7mo agoI’m not sure how much of an effect it has, but dice aren’t rolled in a vacuum. There is buoyancy from the air that can roll the dice heavy side down. Which is what the saline water test is testing.
- Brian_K_White 7mo agoNot just bouyancy but friction. An off-center mass moving through anything but vacuum is a dart with fins. Or is bouyancy just used as a shorthand term for the effect of fins? Because literal bouyancy would also be a thing here. But the literal bouyancy points away from the center of the Earth while the friction points away from the direction of travel.
- tylervigen 7mo agoPerhaps also worth noting that you generally shake the die before releasing it. Thus even if you drop it straight down through a vacuum, you would have done the center-of-mass-impacted-tumbling in your hands first.
- Timwi 7mo agoIronically, for me it was the “Weebil toy” that isn't part of my lexicon. (I've looked it up now. They're actually called Weebles and we don't seem to have that in Germany.)
- 7mo ago
- newobj 7mo agohow many mg of oil can accumulate on a die due to handling?
- ticulatedspline 7mo agoSeems a bit silly, aren't all pitted dice biased?
- shadowgovt 7mo agoIs it silly? Yes. But still... I am in love with the people who are obsessed with minutae. The world ultimately runs on prime who care. Thise obsessed with patterns are first to notice when they break. Sometimes, that matters. The first ones to understand the US military was disappearing people in the War on Terror to other countries were plane-spotters, because you could disappear people but planes are too big to disappear.
- aezart 7mo agoMaybe I'm missing something but I don't understand where that 3.9 g expected weight comes from.