3 ms·
A beautiful trend that has been going for 30 years ;-) One of the happiest moments of my childhood (I'm exagerating) was when my button was placed in that webs
by 101008 7mo ago
A beautiful trend that has been going for 30 years ;-)
One of the happiest moments of my childhood (I'm exagerating) was when my button was placed in that website that I loved to visit everyday. It was one of the best validations I ever received :)
- skciva 7mo agoWhat inspired me to pursue computer related fields was making little badges and forum signatures in Photoshop as a teen. Heartwarming to see this tradition has persisted
- Terr_ 7mo agoI can't be the only one with an ancient collection of artistically-mismatched "under construction" graphics.
- lagniappe 7mo agoMy favorite is the 'AOL Sucks!'
- FinnKuhn 7mo agoNot mine, but I don't think you are: http://www.textfiles.com/underconstruction/ http://www.textfiles.com/underconstruction/
- wkjagt 7mo agoOh boy, I do miss the days of things being under construction. It meant people were actually constructing things.
- technothrasher 7mo agoMy similar happy childhood moment was when my home page made the Netscape "Rants and Raves" page for my extensive tribute to Lindsey Wagner (the actress who played the Bionic Woman), and that leading to my local newspaper interviewing me for an article on what the heck this "World Wide Web" was. I went on and on about how the web was revolutionary as an equalizer, allowing anybody to publish and actually be heard without the old barriers to entry. Sounded good, but the web hasn't exactly fully lived up to my vision.
- Terretta 7mo agoPamphleteering has a storied tradition. Self-publishing remains accessible today. What confuses me are the reflexive "why would I publish if I'm not getting the ad revenue" and "why would anyone take their time w/o getting paid" type remarks. Same comments about music: nobody will record songs without getting paid. And games: what's even the point in playing a shooter without dropping loot? The last one encapsulates the whole problem well. Over on /r/division2 a majority of players are baffled by a one month only "Realism" mode (all March, worth trying!) that turns off loot boxes and loot drops from tangos. You can solo or co-op the Division 2 Warlords of New York expansion, set in Manhattan, receiving a couple additional base weapons and weapon mods each mission completed. It's refreshing to enjoy beating scenarios while liberated from opening every scrap pile on the street then sorting through inventory for hours. Gamers on reddit seem universally convinced the gameplay loop for a tactical PvE shooter should be about getting the next loot, rather than executing a mission cleanly or enjoying a strategically cooperative evening with friends defeating a zip code and its boss. "I won't play a game that's not rewarding." "I won't write a song that doesn't make me a millionaire." "I won't capture my thoughts on a subject unless I get $0.003 an eyeball." Somewhere we lost just enjoying the play.
- kalavan 7mo agoSounds like classic crowding-out of intrinsic motivation. There's a story, I can't find the page at the moment, of someone who was getting pranked all the time (his house TPed or egged or something). So he offered the miscreants $1 to do it tomorrow. He kept on doing it like this, and then a few days later, he offered a quarter. By the time he had got down to a dime, they said "there's no way we're going to do it for such a measly sum" and left. Better sourced examples also exist: fewer citizens supported a decision to build a nuclear waste repository in Switzerland enjoyed more support if they would be offered compensation: https://www.bsfrey.ch/wp-content/uploads/2021/08/crowding-effects-on-intrinsic-motivation.pdf https://www.bsfrey.ch/wp-content/uploads/2021/08/crowding-ef... p. 96 (sixth page of the PDF).
- cindyllm 7mo ago