5 ms·
This isn’t actually true if you use GPU raytracing, as everyone involved with voxel destruction seems to realize at one point or another. Meshing in a performan
by Aeolun 8mo ago
This isn’t actually true if you use GPU raytracing, as everyone involved with voxel destruction seems to realize at one point or another. Meshing in a performant way after every destruction event is simply not possible.
- HexDecOctBin 8mo agoSo how would you do destruction physics on voxels without meshing? This is how even Teardown does it, and it uses raymarching.
- deleted 8mo ago[deleted]