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They use bgfx for bedrock edition. https://github.com/bkaradzic/bgfx https://github.com/bkaradzic/bgfx https://www.minecraft.net/en-us/attribution https://www
by ozarkerD 8mo ago
They use bgfx for bedrock edition.
https://github.com/bkaradzic/bgfx https://github.com/bkaradzic/bgfx
https://www.minecraft.net/en-us/attribution https://www.minecraft.net/en-us/attribution
- Imustaskforhelp 8mo agoThis is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where someone used godot to prototype an android GUI application (and not a game) and how the whole process actually makes sense when you think about where they talked about it in the blog post. Actually there were discussions about even integrating bgfx into raylib (the goat) but looks like that its not getting integrated but it was interesting to read the discussion and maybe anyone more experienced than me could even contribute to the discussion below https://github.com/raysan5/raylib/discussions/1699 https://github.com/raysan5/raylib/discussions/1699
- nnevatie 8mo ago> Why not just use bgfx with the language bindings instead. For me the biggest obstacle would be the weird build system the project insists on using.
- debugnik 8mo agoAn aside, but out of five links for Java edition one is 404 and the next one is an HTTP-only site seemingly not updated since 2009. Funny to contrast with Bedrock edition, for which they paid for FMOD Studio to cover the audio features of those two (and more).