5 ms·
I was watching Bladerunner last night, specifically the part where Ford is zooming in on the photograph using voice commands. Above the display is an amber hor
by burner420042 8mo ago
I was watching Bladerunner last night, specifically the part where Ford is zooming in on the photograph using voice commands.
Above the display is an amber horizontal bar that changes in sync with the activity on the display and my first thought was, "Finally they found a use for the Mac Touch Bar!"
The Touch Bar has so many uses in Linux I can't wait for it to work.
- api 8mo agoYeah it could have been useful but I feel like they nerfed it from the start. Still wasn’t a big fan. I was hoping it was a tease for a fully software defined haptic feedback based keyboard. There’s the obvious usefulness and coolness of that, and then the fact that you could make a laptop closer to the sealed clean-ability of a phone. Probably not quite submersible/waterproof due to ports and fans but able to survive a spill and be cleaned well.
- burner420042 8mo ago100% agree. They nerfed it hard and so we just politely ignored it until we no longer even knew it was there.
- Etheryte 8mo agoMy favorite feature of the Touch Bar was that, if memory serves well, force push was right next to cancel in one of the IDEs, can't recall if Xcode or Intellij.
- bayindirh 8mo agoIt's a shame that Apple discontinued 3D touch. That thing was so cool and working so well, but not enough developers used it apparently.
- dijit 8mo agoThe issue was discoverability. If your design language is “flat as we can make it” how can you visualise a third dimension? You have to already know which things are 3D touch ready. I blame the software refresh of Apple after the 5-series UI language was removed. Minimal mechanical design with rich complex software is a beautiful contrast that strengthens how both feel.
- culopatin 8mo agoI think they are talking about git force push, not 3D push, but yeah, I liked the concept of 3D Touch too