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> all the better if it keeps potential predators from acting on real children. The big question is if, those pictures could have the opposite effect.
by croes 9mo ago
> all the better if it keeps potential predators from acting on real children.
The big question is if, those pictures could have the opposite effect.
- pdpi 9mo agoAnd the followup big question is — how do you measure which effect, if any, occurs in practice?
- chii 9mo agoSo do you believe violent video games induce more violent crimes then?
- pdpi 9mo agoThe issue is a fair bit subtler than that. The analogous question here isn't "do violent video games induce violent behaviour in the general population?" but rather "do violent video games induce violent behaviour in people who already have a propensity for violence?" Or, even more specifically, "does incredibly realistic-looking violence in video games induce violent behaviour in people who already have a propensity for violence?". I'm not talking about the graphics being photorealistic enough or anything, I mean that, in games, the actual actions, the violence itself is extremely over the top. At least to me, it rarely registers as real violence at all, because it's so stylised. Real-world aggression looks nothing like that, it's much more contained.
- tosti 9mo agoYep. It can definately go both ways. A game like Doom can be a nice way to put off some steam.
- delecti 9mo agoThat's a valid and interesting question to ask and study, but I don't think it's relevant to the decision of whether it should be illegal.
- bmicraft 9mo agoI think that's the most, if not only relevant part to base your decision on
- Insanity 9mo agoIt is incredibly relevant. If murder is prevented by having people play violent games and live out their fantasy there, isn’t that a good thing? I’m not convinced that it would be, but it’s an interesting hypothesis.
- delecti 9mo agoThe comment I replied to was proposing the opposite equivalent, that fake CSAM (written fiction, AI generated images not trained on real CSAM) could increase risk of action. I don't think violent video games should be banned, whether they increase or decrease IRL violence (I personally suspect they don't have a significant effect either way). And I don't think "simulated CSAM" (where no actual minors were involved in any part of the creation) should be banned on that basis either (though I don't know enough to guess whether it would tend to increase or decrease actual violations).
- mrighele 9mo agoIf there is no proof there should be no ban. What if parent is right (more widespread porn caused people to have less sex after all) ? This means that a ban caused more harm on real children.