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It's not that different from how some creative Mac games were doing 3d lighting on 2d textures prior to 3d accelerated hardware being available. The neat part h
by antidamage 8mo ago
It's not that different from how some creative Mac games were doing 3d lighting on 2d textures prior to 3d accelerated hardware being available. The neat part here is that it runs on a Gameboy Colour.
- bulbar 8mo agoOn a device that apparently doesn't even support floating point operations and doesn't support multiplication. Super cool.