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How virtual textures work
- alvinunreal 9mo ago[flagged]
- direwolf20 9mo ago> Texture binds multiply. Draw calls explode. Bandwidth usage spikes. You spend more time feeding the GPU than rendering. Is this AI?
- LoganDark 9mo agoProbably just Aspie, judging by some of their other writing (including their About page). I've seen Aspie writing misidentified as LLM output surprisingly often.
- kridsdale1 9mo agoLike Vulcans and Data.
- Conscat 9mo agoThis is a common rhetorical device for humans named parataxis.
- deleted 9mo ago[deleted]
- jayd16 9mo agoIts just a casual writing style, written like how you might describe it verbally to imply the list of ill effects goes on and on.
- betamark 9mo agoThe human who wrote the article here ^^ Not AI.. this is how I compress statements. Funny how shorthand reads as synthetic now.
- JayGuerette 9mo agoA good portion of the world and Lenna herself have asked that image be retired.
- DiggyJohnson 9mo agoWho is Lenna?
- deleted 9mo ago[deleted]
- Conscat 9mo agoThe eponymous woman in the Playboy photograph.
- kikoreis 9mo agohttps://en.wikipedia.org/wiki/Lenna https://en.wikipedia.org/wiki/Lenna
- _ache_ 9mo agoA copyrighted image of a nude model elected for no obvious reason has a test image in the University of South California by some pervs and then used in a lot of papers as a test image. Or, a standard cropped image of a playgirl used in the field of image processing.
- groundzeros2015 9mo agoIt’s perverted now?
- monocasa 9mo agoIt's literally cropped pornography.
- groundzeros2015 9mo ago
- socalgal2 9mo ago> The result was visually striking. Repeating tile patterns disappeared, and artists could paint unique detail across large environments without concern for reuse. The primary cost was not GPU throughput, but latency elsewhere in the system. No, the primary "cost" was artists having to fill a world with unlimited textures instead of just filling memory and then having to make due. The constraint of "limited texture memory budget" also puts a constraint on how much work the artists can do. Remove that constraint lets artists do unlimited work. It might sound like a plus because "freedom!" but it turns into a minus trying to actually ship on time and at budget. I get that wasn't the point of the article's "cost", but thought it was worth mentioning.
- monocasa 9mo agoTime budgets still exist. This just let you do things like many layers of baked in multi texturing in places where artists had previously ran into engine constraints. Honestly, having to "make do" when your budget was full probably took more time trying to find neat hacks.
- xyzsparetimexyz 9mo agoThe pop-in and stuttering with RAGE was pretty bad. They finally dropped this method of virtual texturing in Doom Eternal.
- deleted 9mo ago[deleted]