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>>Good games, but not innovative Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I
by gambiting 9mo ago
>>Good games, but not innovative
Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I don't mean any offence saying this.
Unless you mean just mechanically?
- reactordev 9mo agoI have played both. I stand by my statement.
- YurgenJurgensen 9mo agoWhat’s innovative about Clair Obscur? Its battle mechanics are clearly heavily inspired by Paper Mario, Shadow Hearts, and Legend of Dragoon, it inherits a bunch of mid-level design stuff from Dark Souls, and its story structure is extremely standard, also borrows a lot of worldbuilding from Dark Souls with a hint of Final Fantasy Tactics Advance and Kingdom Hearts. It’s competent, somewhat refreshing and not actively consumer-hostile, and it’s a sign of how bad things have gotten that that’s all it takes to be heaped with praise.
- gambiting 9mo agoOh don't get me wrong - mechanically I actually think it's boring as hell, which is why I asked OP if he only talks about mechanics. But I will say that in terms of story and world building it's exceptional - so many games nowadays are just some kind of variation on a standard fantasy/scifi trope, CO has a completely "fresh" repertoir of enemies and locations that feel new, and I didn't have any clue where the story was going until act 3 - I think its exploration of grief and the ability to make you bond with characters while not unique, it's definitely up there with the best video games ever made(imho). >>also borrows a lot of worldbuilding from Dark Souls I see that comparison a lot and I don't see it, and I've played every From Soft game from start to finish. Maybe the painted world from DS3 is sorta-kinda similar, but not really?