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Show HN: A small programming language where everything is pass-by-value
This is a hobby project of mine that I started a few years ago to learn about programming language implementation. It was created 95% without AI, although a few recent commits include code from Gemini CLI.
I started out following Crafting Interpreters, but gradually branched off that until I had almost nothing left in common.
Tech stack: Rust, Cranelift (JIT compilation), LALRPOP (parser).
Original title: "A small programming language where everything is a value" (edited based on comments)
- bananasandrice 8mo ago[dead]
- discarded1023 8mo agoAt the risk of telling you what you already know and/or did not mean to say: not everything can be a value. If everything is a value then no computation (reduction) is possible. Why? Because computation stops at values. This is traditional programming language/lambda calculus nomenclature and dogma. See Plotkin's classic work on PCF (~ 1975) for instance; Winskel's semantics text (~ 1990) is more approachable. Things of course become a lot more fun with concurrency. Now if you want a language where all the data thingies are immutable values and effects are somewhat tamed but types aren't too fancy etc. try looking at Milner's classic Standard ML (late 1970s, effectively frozen in 1997). It has all you dream of and more. In any case keep having fun and don't get too bogged in syntax.
- jcparkyn 8mo agoThanks, some interesting reading there that I will check out (I wasn't aware of PCF). Perhaps I should've used more precise wording: "All types are value types". > Standard ML [...] It has all you dream of and more The main thing here that's missing in Standard ML (and most other functional languages) is the "mutable" part of "mutable value semantics" - i.e., the ability to modify variables in-place (even nested parts of complex structures) without affecting copies. This is different from "shadowing" a binding with a different value, since it works in loops etc.
- throwaway17_17 8mo agoQuick note then a more wordy response (and after being dinged in another thread yesterday, the tl;dr is your usage is correct, ignore purposely avoiding context criticism of wording): SML has mutation, but only for Ref Cells, which humorously are values themselves. Not that’s what you’re really talking about here. Now for the wordy part… As another of your sibling commenters said GP was being incredibly pedantic. While his reference to Plotkin/Winskel and the PCF thread of research is formative, it is of particular note for Structural Operational Semantics. The real issue GP is raising that in programming language semantics there are two distinct ways in which the term ‘value’ is used. Worse still is that the terms are not just distinct but are broadly from two very distinct fields in PLT. So, what are the two uses: 1) when the domain of discourse is Operational Semantics of Programming Languages, a ‘value’ is a term in the formal abstract syntax of the language which is not subject to reduction via any other transition defined over the syntax; 2) when the domain of discourse is the Evaluation and Default Kinds of arguments passed to functions and the semantic implications of those defaults, a ‘value’ is defined in the negative as those semantic objects which ARE NOT references [1]; which from the definitions alone, it is clear your designation of your language as ‘pass-by-value’ is a distinct thing from GP’s usage of the term. While GP’s usage of ‘value’ is in line with a long standing tradition, that tradition is firmly within the academic/functional programming language syntax and semantics sphere. Your usage, as is PLAINLY APPARENT from context, is absolutely correct and in line with long standing usage within discussion (and academic work) on imperative (and otherwise non-functional) programming language semantics. So keep phrasing discussions about Herd using the ‘pass-by-value’ and ‘everything is a value’. It’s not only contextually correct and historically justified, it is utterly within the ‘vernacular’ of normal programming language discussions. One last thought, your language’s adoption of totally defaulting to passing arguments (to functions, threads, basically any control construct), with copy-on-write being an optimization only, should make implementing a non-reified linearity qualifier on types relatively simple to implement, that would address some of the locking anti-optimizations and address some of your static analysis that you mentioned where not working 100%. ——————— 1: Reference here include Rust/C++ style lightly abstracted references, nearly zero abstraction pointers, and then the references as discussed when talking about Python, Ruby, JavaScript, C++ smart pointers, Rust’s higher level abstractions over references, etc which are a very abstract concept of reference.
- doug-moen 8mo agoI am unable to extract any meaning from your post. You appear to be making a general claim: it is impossible to design a programming language where everything is a value. You at least admit that "data thingies" can be values. Are you claiming that it is not possible for functions to be values? (If we assume that the argument and the result of a function call is a value, then this would mean higher order functions are impossible, for example.) If not that, then what? Please give a specific example of something that can never be a value in any programming language that I care to design.
- gf000 8mo agoI think parent means it from a lambda calculus perspective. If you only have values at an AST level, then you only have a tree of.. values, like an XML document. You can apply meaning to a particular shape of that tree which could be executed, but then you basically just added another layer before you parse your AST that becomes executable.
- bayesnet 8mo agoIMHO this is both unnecessarily pedantic and not really quite right. Let’s say we accept the premise that “everything is a value” means reduction is impossible. But a value is just the result of reducing a term until it is irreducible (a normal form). So if there is no reduction there can’t really be values either—there is just “prose” (syntax) and you might as well read a book.
- DemocracyFTW2 8mo agoExcuse me if I didn't get it right, but as a practical example, I'd assume that I can rewrite every program into JavaScript using the usual control structures and, beyond that, nothing but string values (which are immutable). Simple arithmetic would already be kind of a chore but can be done. (Input and output already happens only via serialized values (cf also webworkers) so there's that; for convenience use TypedArrays wrapped in classes that shield you from immutability). It is not obvious to me where `a = '[1,2]'; a1 = JSON.stringify( JSON.parse( a ).push( 3 ) ) );` is fundamentally different from just pushing a value to a copy of `a`. Also, you could write `a1 = a.slice(0,-1) + '3]'` which only uses non-mutating stuff under the hood.
- ekipan 8mo ago(Edit: in the old post title:) "everything is a value" is not very informative. That's true of most languages nowadays. Maybe "exclusively call-by-value" or "without reference types." I've only read the first couple paragraphs so far but the idea reminds me of a shareware language I tinkered with years ago in my youth, though I never wrote anything of substance: Euphoria (though nowadays it looks like there's an OpenEuphoria). It had only two fundamental types. (1) The atom: a possibly floating point number, and (2) the sequence: a list of zero or more atoms and sequences. Strings in particular are just sequences of codepoint atoms. It had a notion of "type"s which were functions that returned a boolean 1 only if given a valid value for the type being defined. I presume it used byte packing and copy-on-write or whatever for its speed boasts. https://openeuphoria.org/ https://openeuphoria.org/ - https://rapideuphoria.com/ https://rapideuphoria.com/
- p1necone 8mo ago> It had a notion of "type"s which were functions that returned a boolean 1 only if given a valid value for the type being defined. I've got a hobby language that combines this with compile time code execution to get static typing - or I should say that's the plan, it's really just a tokenizer and half of a parser at the moment - I should get back to it. The cool side effect of this is that properly validating dynamic values at runtime is just as ergonomic as casting - you just call the type function on the value at runtime.
- jcparkyn 8mo agoThanks, I updated the post title based on this and another comment. Thanks for the pointer to Euphoria too, looks like an interesting language with a lot of similar ideas.
- rvba 8mo ago> In herd, everything is immutable unless declared with var So basucally everything is var?
- jcparkyn 8mo agoI'm not sure if I understand the question? There are two ways to define a variable binding: x = 1; // declares x as immutable var y = 2; // declares y as mutable The "default" behaviour (if no keyword is used) is to define a new immutable variable.
- rvba 8mo agoI'm asking if the reality wouldn't be that "everything" is set as mutable by default and the non mutable part is ignored.
- jcparkyn 8mo agoIn the programs I write probably about 80-90% of variables are immutable, and I think this probably corresponds to most other code. Except in certain domains and programming styles, not that much stuff tends to need mutability. This is why the syntax "encourages" immutability by making it the easiest option (similar to e.g. Rust, F#). On the other hand, if it was an extra keyword nobody would use it (e.g. like Java).
- fjfaase 8mo agoI have implemented similar behavior in some of my projects. For one, I also have also implemented 'cursors' that point to some part of a value bound to a variable and allow you to change that part of the value of the variable. I have used this to implement program transformations on abstract parse (syntax) trees [1]. I also have implemented a dictionary based on a tree where only part of the tree is modified that needs to be modified [2]. I have also started working on a language that is based on this, but also attempts to add references with defined behavior [3]. [1] https://github.com/FransFaase/IParse/?tab=readme-ov-file#markdownc https://github.com/FransFaase/IParse/?tab=readme-ov-file#mar... [2] https://www.iwriteiam.nl/D1801.html#7 https://www.iwriteiam.nl/D1801.html#7 [3] https://github.com/FransFaase/DataLang https://github.com/FransFaase/DataLang
- drnick1 8mo agoSmall programming language with everything passed by value? You reinvented C?
- jcparkyn 8mo agoNot everything in C is pass-by-value. Sure, you can argue that a pointer itself is passed by value, but the data it points to is definitely not.
- globalnode 8mo agocool project. can you take the address of a variable in some way? i.e. implement your own pointers if its really really needed?
- jcparkyn 8mo ago> can you take the address of a variable in some way? I intentionally didn't add this, mostly because I wanted to explore how far you can get without it (and keep the language simple). Having a "real" pointer as a first class type wouldn't work though, since it would break a lot of the assumptions I use for optimizations. I did think about two different versions of this but didn't end up adding either: - Something like `inout` parameters in Swift, which aren't first class pointers. This is really just an alternate syntax for returning multiple values. - A "ref" type, which is essentially a mutable container for an arbitrary value. Passing the container around would share a reference to the same mutable value. This still wouldn't allow modifying values "outside" of the container though.
- globalnode 8mo agoyou're right, once indirection appears pandoras box opens up. keep it as pass by value only, it makes the language unique. although the desire for pointers will never go away, people have used them for so long now.
- 8mo ago
- jbritton 8mo agoThe article mentions shallow copy, but does this create a persistent immutable data structure? Does it modify all nodes up the tree to the root?
- jcparkyn 8mo agoYes, if you modify a nested dict/list entry, all nodes above it will be cloned. Here's an example: x = [1, [2]]; var y = x; set y.[0] = 3; // clones the outer array, keeps a reference to inner array set y.[1].[0] = 4; // clones the inner array here. Outer array is now exclusive so it doesn't need another clone. var z = x; set z.[1].[0] = 4; // clones both arrays at once
- augusteo 8mo agoThe threading story here is what grabbed my attention. Pass-by-value with copy-on-write means you get data-race immunity without any locks or channels. You just pass data to a thread and mutations stay local. That's a genuinely useful property. I've worked on systems where we spent more time reasoning about shared state than writing actual logic. The typical answer is "just make everything immutable" but then you lose convenient imperative syntax. This sits in an interesting middle ground. Curious about performance in practice. Copy-on-write is great until you hit a hot path that triggers lots of copies. Have you benchmarked any real workloads?
- sheepscreek 8mo agoHmm this is a bit like peeling a banana only to throw the banana and eat the peel. Pass by value reduces the true benefit of copy-on-write. Use immutable pass by reference. Make a copy only if mutability is requested in the thread. This makes concurrent reads lock-free but also cuts down on memory allocations.
- deleted 8mo ago[deleted]
- jcparkyn 8mo ago> Use immutable pass by reference. Make a copy only if mutability is requested in the thread. This is essentially what Herd does. It's only semantically a pass by value, but the same reference counting optimizations still apply. In fact, Herd's approach is a bit more powerful than this because (in theory) it can remove the copy entirely if the caller doesn't use the old value any more after creating the thread. In practice, my optimizations aren't perfect and the language won't always detect this. The big downside is that we have to use atomic reference counts for _everything_. From memory this was about a 5-15% performance hit versus non-atomic counters, though the number might be higher if other bottlenecks were removed.
- doug-moen 8mo agoI think that what you are calling "immutable pass by reference" is what the OP is calling "pass by value". See, when used abstractly, "pass by value" means that the argument is passed as a value, hence it is immutable and the callee can't mutate it. One way to implement this is by copying the data that represents the value. In the OP's language, and in many other languages that work this way, instead of copying the data, we implement "pass by value" by incrementing the reference count and passing a pointer to the original data. These differing implementations provide the same abstract semantics, but differ in performance.
- zem 8mo agothe pipe-equal operator is pretty neat, don't think I've seen any other language do that.
- throwaway17_17 8mo agoI wrote the following and then realized maybe it is just a quirk of the example in the reader that the ‘set’/‘=‘ pair comes at the end of the chain. If so, it is just a unique syntax sugar for a function, I don’t think it is, so I’m leaving my comment as I wrote it letting this act as a caveat: Although I don’t particularly like the ‘|’ to be used for chaining functions, I certainly know that it has been a long term syntax coming from Unix. My only issue with the ‘|=‘ is that it should be unnecessary. The only reason I can see that the special operator is required is that the ‘set’/‘=‘ syntax pair is a non-functional keyword ‘set’ with an (I think) overloaded keyword ‘=‘. If the equal sign was an ordinary function (i.e. a function that take a value, and an identifier, associates the value and the identifier, then returns the new value like the Lisps and derived lands) it could just be used arbitrarily in chains of functions.
- travisgriggs 8mo agoCurious if erlang/elixir isn’t the same sort of thing? Or am I misunderstanding the semantics of “pass by value”?
- throwaway17_17 8mo agoYour assumption is somewhat correct, for both Erlang and Elixir, however the phrase under discussion doesn’t mean the same thing for immutable languages. Both are ‘pass-by-value’ but that term is being overloaded in a particular way. As I said in another comment, ‘value’ in the language from TFA means any object that IS NOT a reference. The qualifier that every semantic object is a ‘value’ and that therefore, all arguments to a function call, threads spawn, etc are independent values which are (logically, at least) copied to new values that are then passed to the new context. However, for Erlang and Elixir ‘pass-by-value’ is otherwise called ‘call-by-value’. In this case, it is a statement that arguments to functions are evaluated before they are passed into the function (often at the call site). This is in opposition to ‘call-by-name/need’ (yes, I know they aren’t the same) which is, for instance, how Haskell does it for sure, and I think Python is actually ‘by-name’ as well. So, Herd’s usage here is a statement of semantic defaults (and the benefits/drawbacks that follow from those defaults) for arguments to functions, and Elixir’s usage is about the evaluation order of arguments to functions, they really aren’t talking about the same thing. Interestingly, this is also a pair of separate things, which are both separate from what another commenter was pedantically pointing out elsewhere in the thread. Programming language discussion really does seem to have a mess of terminology to deal with.
- netbioserror 8mo agoNim has a similar, strong preference for value semantics. However, its dynamic heap types (strings, seqs, tables) are all implemented as wrappers that hide the internal references and behave with value semantics by default, unless explicitly escape hatched. It makes it incredibly easy to manipulate almost any data in a functional, expression-oriented manner, while preserving the speed and efficiency of being backed by a doubling array-list.
- vrighter 8mo agothat is exactly what this one is doing too, according to OP
- Panzerschrek 8mo agoBut what if mutation is intended? How to pass a mutable reference into a function, so that it can change the underlying value and the caller can observe these changes? What about concurrent mutable containers?
- jcparkyn 8mo ago> How to pass a mutable reference into a function, so that it can change the underlying value and the caller can observe these changes? Just modify the value inside the function and return it, then assign back. This is what the |= syntax is designed for. It's a bit more verbose than passing mutable references to functions but it's actually functionally equivalent. Herd has some optimisations so that in many cases this won't even require any copies. > What about concurrent mutable containers? I've considered adding these, but right now they don't exist in Herd.
- tylerhou 8mo agoYou should check out Perceus! https://www.microsoft.com/en-us/research/wp-content/uploads/2020/11/perceus-tr-v1.pdf https://www.microsoft.com/en-us/research/wp-content/uploads/...
- tromp 8mo agoThis sounds quite similar to pure functional languages like Haskell, where a function call cannot have any side effect. But those go further in that they don't even have any mutable data. Instead of var foo = { a: 1 }; var bar = foo; // make a copy of foo set bar.a = 2; // modify bar (makes a copy) Haskell has foo = Baz { a = 1 } bar = foo { a = 2 } // make a modified copy of foo
- jcparkyn 8mo agoPersonally I think local mutability is quite a useful property, which was part of the inspiration for making this instead of just another pure functional language: - All functions are still referentially transparent, which means we get all the local reasoning benefits of pure functions. - We can mutate local variables inside loops (instead of just shadowing bindings), which makes certain things a lot easier to write (especially for beginners). - Mutating nested fields is super easy: `set foo.bar[0].baz = 1;` (compare this to the equivalent Haskell).
- anacrolix 8mo agoNobody has heard of persistent data structures?!
- jcparkyn 8mo agoThis is similar but not quite the same as persistent data structures. In particular: - We can avoid quite a few allocations in loops by mutating lists/dicts in place if we hold an exclusive reference (and after the first mutation, we always will). Updates to persistent data structures are relatively cheap, but they're a lot more expensive than an in-place update. - Herd has syntax sugar for directly modifying nested values inside lists/dicts. E.g. `set foo.bar.[0].baz = 1;`. In practice, is this faster than a different implementation of the same semantics using persistent data structures and a tracing GC? That will depend on your program.
- jasperry 8mo agoSyntax comment: in your control structures you use a keyword ("do", "then") to start a block as well as wrapping the block in parentheses. This feels superfluous. I suggest sticking with either keywords or parens to delineate blocks, not both.
- jcparkyn 8mo agoThis is a little bit tricky because the parser has to distinguish between: for x in arr (something ()) \ /-- function call and for x in arr (something ()) \ /-- loop body This is consequence of combining "blocks" and "precedence" into the same construct (). A more fitting example would be to support: for x in arr do set z += x; for x in arr do something x; IIRC these both currently require an explicit block in my parser.
- jasperry 8mo agoI see, thanks for the clear example of the ambiguity you need to avoid! Fun stuff.
- electroly 8mo agoMy hobby language[1] also has no reference semantics, very similar to Herd. I think this is a really interesting point in the design space. A lot of complexity goes away when it's only values, and there are real languages like classic APL that work this way. But there are some serious downsides. In practice I have found that it's very painful to thread state through your program. I ended up offering global variables, which provide something similar to but worse than generalized reference semantics. My language aims for simplicity so I think this may still be a good tradeoff, but it's tricky to imagine this working well in a larger user codebase. I like that having only value semantics allows us, internally, to use reference counted immutable objects to cut down on copying; we both pass-by-reference internally and present it as pass-by-value to the programmer. No cycle detection needed because it's not possible to construct cycles. I use an immutable data structures library[2] so that modifications are reasonably efficient. I recommend trying that in Herd; it's almost always better than copy-on-write. Think about the Big-O of modifying a single element in an array, or building up a list by repeatedly appending to it. With pure COW it's hard to have a large array at all--it takes too long to do anything with it! For the programmer, missing reference semantics can be a negative. Sometimes people want circular linked lists, or to implement custom data structures. It's tough to build new data structures in a language without reference semantics. For the most part, the programmer has to simulate them with arrays. This works for APL because it's an array language, but my BASIC has less of an excuse. I was able to avoid nearly all reference counting overhead by being single threaded only. My reference counts aren't atomic so I don't pay anything but the inc/dec. For a simple language like TMBASIC this was sensible, but in a language with multithreading that has to pay for atomic refcounts, it's a tough performance pill to swallow. You may want to consider a tracing GC for Herd. [1] https://tmbasic.com https://tmbasic.com [2] https://github.com/arximboldi/immer https://github.com/arximboldi/immer