4 ms·
On a tangent: I remember reading John Carmak saying that as game engines became more complex, he had to relinquish the idea of writing all the (engine) code him
by npsomaratna 8mo ago
On a tangent: I remember reading John Carmak saying that as game engines became more complex, he had to relinquish the idea of writing all the (engine) code himself, and start to rely on other folks contributions as well (this was in an interview after the release of Doom 3).
I wonder what his feelings are in this age of AI.
- Insanity 8mo agoJohn is now on a mission to make AGI a reality. I’d say given his own investment there, he’s probably positive about it. Just speculation on my part of course. Also, “masters of doom” is such a good book. Recommend it for anyone who wants to peek behind the scenes of how Carmack, Romero, and iD software built Doom (and Wolf3D etc).
- lgvld 8mo agoYes such a fantastic book. I thought about it recently while reading this article about the three teenagers who created the Mirai botnet, same vibes, you would probably like it: https://www.wired.com/story/mirai-untold-story-three-young-hackers-web-killing-monster/ https://www.wired.com/story/mirai-untold-story-three-young-h...
- nortlov 8mo agoCarmak made extensive use of AI during Doom development: Approximate Interpolation.
- fennecbutt 8mo agoI think what really happened is that as Carmack became more senior he got more and more out of touch with the technology. So I don't understand why people still refer to his words as gospel, especially since the domain he's now in is so far outside of his original specialty. Doom 2016 would've never been possible with him at the helm. Then again now they're adding viking bullshit to it so design by executive committee kills yet another beloved franchise.