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> How about bigger touch targets? And lose even more precious space for reading? No thanks. Zoom in before you vote if it's a problem for you. You might say "h
by coryrc 9mo ago
> How about bigger touch targets?
And lose even more precious space for reading? No thanks. Zoom in before you vote if it's a problem for you. You might say "how about drag up/down?" but then you can't scroll reliably on the page.
- Dylan16807 9mo agoThere's all this blank space to the left of the comment. Some of that could be used for bigger arrows. Or some of the buttons on a comment could be hidden until you tap the comment. (And you can do it in CSS if div toggle is an offensive amount of javascript.) There are some low-hanging fruit that would make the experience better. It's fine but it's not great.
- Analemma_ 9mo agoThe Octal app has better touch targets on mobile and manages to show more text at the same time. Here’s a pair of screenshots from my iPhone of the top of the “Is Rust Faster than C” comments. [0] is mobile Safari, [1] is Octal. The app shows more text. This is exactly what makes me nuts about this whole debate: the complete lack of empiricism or nuance. People would rather just have their knee-jerk outrage about JavaScript or web design fads, instead of actually checking whether the things they’re saying are true. [0]: https://imgur.com/a/aOvLFcM https://imgur.com/a/aOvLFcM [1]: https://imgur.com/a/7R14m4d https://imgur.com/a/7R14m4d
- coryrc 9mo agoThe font is bigger in your first example, the text uses twice the space (or your screenshots are different resolutions?). I greatly prefer it because it's easier to read. You could zoom out if you want, I guess. But you could move the arrows to be to the right of the [-] and space them out a bit, sure, so they're easier to touch.