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1000 Blank White Cards
- timsneath 9mo agoSounds a bit like "We Didn't Playtest This at All" (https://boardgamegeek.com/boardgame/31016/we-didnt-playtest-this-at-all https://boardgamegeek.com/boardgame/31016/we-didnt-playtest-...), which is a lot of fun as an icebreaker game in various settings. This version has the cards prepopulated with content.
- spencerflem 9mo agoI loved that game. The developers had a Q&A once and said they legitimately did not playtest it, at all <3
- xd1936 9mo agoCalvinball, the card game
- pradmatic 9mo agoI’m glad there can be no “official” (ie mass produced) version of this game. In true spirit of the game. As much as I wish we had more Calvin and Hobbes related merchandise bc I love it.
- sdenton4 9mo agoCuriously, the game was mass produced before it was a game at all... As boxes of 1000 blank white flash cards.
- andrewflnr 9mo agoNot quite, this game has a mechanism for re-using rules, which is entirely forbidden in Calvinball.
- theahura 9mo agoI love 1k bwc, just played it at a friend's going-away party. It's surprisingly hard to explain to folks who have never played before -- there's a lot of 'wait, what am I even supposed to do?' But if you have any friends in improv or folks who are good at coming up with clever cards, it's a lot of fun
- kiwih 9mo agoThere's a drinking game which I guess is inspired by this game, which I believe is called "Pizza Box" (at least that's what everyone I ever met who knew it called it). You start with an empty pizza box, and you need a large coin (the Australian 50 cents works well) and a sharpie. Play progresses around the circle of players. Each player must flip the coin into the box. If they intersect no other circles, they draw a circle around the coin with the sharpie, and then write a rule into the circle (Whatever rule they come up with must fit legibly). They can change any aspect of the game. If you intersect with a circle, instead, that rule is activated. Just like 1000 cards, that could impact everyone, just you, whatever... We usually got to a point where someone added a circle to "end the game", which then people might aim for - but usually only after a couple of hours of merriment!
- appplication 9mo agoWe played this in college but with a 30-rack box, and instead of coin sized circles it was more of a self-growing Voronoi diagram, where you could continue to bisect whatever shape you landed on with a unique rule.
- broabprobe 9mo agoaround here we call it Pangea
- lippihom 9mo agoFun game - never heard of this before.
- mproud 9mo agoFluxx is based on this.
- promiseofbeans 9mo agoFluxx is cool - it’s like a more structured version of this. IIRC it does have a theoretically finite rules space, but there are many, many unique fun combinations of rules, and it feels like you’re devising your own. I highly recommend it!
- inanutshellus 9mo agoSource? or is this just "Fluxx is like a static, pre-printed version of 1kBWC"?
- volemo 9mo agoThis but for programmers: https://github.com/nomyx/Nomyx https://github.com/nomyx/Nomyx
- 7373737373 9mo agoHere a Youtube playlist of some people playing it: https://youtube.com/playlist?list=PLMrpfY5oU1DY79EQTQ_aD0-Ub9EmoWOe_ https://youtube.com/playlist?list=PLMrpfY5oU1DY79EQTQ_aD0-Ub... (using cards submitted by their viewers)
- robot-wrangler 9mo agoThis is a meta-game. I got curious about related topics in game theory once and found out about [1,2]. There are also a few papers directly trying to study calvinball and so-called minimal-nomic. It's pretty crazy how little we know theoretically about this stuff, considering how relevant games with dynamic rules actually are for daily life. Of course, there's probably no clean solutions in this space short of lots of sims. Regardless of whether new agentic stuff works for everything else in AI.. agent-based modeling seems likely to benefit from some kind of renaissance and that should be really interesting. [1] https://en.wikipedia.org/wiki/Constitutional_economics https://en.wikipedia.org/wiki/Constitutional_economics [2] https://en.wikipedia.org/wiki/Mechanism_design https://en.wikipedia.org/wiki/Mechanism_design
- crdrost 9mo agoThat's only sort of true. The metagame within 1kbwc is that at the end of play people generally vote on which new cards to keep for seeding the next game, and which to discard. So you get a rush of joy if everybody liked your card and wants to keep it. For an example of metagame play, one deck developed Angry Sheep, Sleepy Sheep, a bunch of sheeps, plus some rule card of "if there are more than five sheep, the person with the most sheep wins." People liked those, so they kept them. Then someone created a different card called the Sheep Herder, all of a player's sheep get stacked under the Sheep Herder, which passes one player to the left every time a sheep is played, so it slowly goes around the circle vacuuming up sheep. People liked this but started making Angry Goat, Sleepy Goat etc. so that they could have an alternate victory condition. Which led to the Goat Herder card that goes to the right as new goats are played. The meta-joke then reached its peak with the Herder Herder, which picks up Herders and moves them around the board, dropping the things that they are herding as it moves. The key to 1kbwc is that anyone can at any time create a card that says "I win the game" but that is no fun, not unless someone has a card called Counterspell that says "play me at any time to discard a card that some other player is playing, before it takes effect" etc. The metagame of 1kbwc allows the deck to become its own story and the players of the many rounds after rounds of it, are rewarded as the storytellers.
- robot-wrangler 9mo ago
- Qmppu842 9mo agoLong time ago, I was looking for game with some hidden rules, browsing random wikipedia. I came across Mao [1]. It looked so cool, game that has it is culture. I wanted to try, luckily using siblings is not considered war crime. Since I had read about it in wikipedia we did not have culture to base it on. It morphed to basically uno with normal playing card deck but winner gets to make new rule, any rule. They will enforce it but they will not tell it to anyone else, they will just comment: "you broke rules, take penalty" Since we played it way too much with siblings, we had times where my brother took 15 card penalty on game start. There was ~4 day trip we played near 30h of Mao. I still love it, but can't play it any more since people rarely have attention to detuct the hidden rules. But also I feel creatively blocked since I can't make super complex rules when playing with new people, and the magic between my siblings has dimished bit. [1] https://en.wikipedia.org/wiki/Mao_(card_game) https://en.wikipedia.org/wiki/Mao_(card_game)
- __david__ 9mo agoInteresting, that kind of reminds me of Things In Rings [1]. I haven’t played it yet but it looks pretty good. [1] https://boardgamegeek.com/boardgame/408547/things-in-rings https://boardgamegeek.com/boardgame/408547/things-in-rings
- Qmppu842 9mo agoOne of the other comments talked about pizza box where they throw big coin/disc and on landing site you draw rule circle. Your link seems bit like mix of Mao and it. And it does seem to have "the commercial" version of Mao. I should look into it more.
- grig0r 9mo agoOn a ski trip with friends we spontaneously turned a game of Uno into a Mao drinking game. The rules were: •• Picture cards worth 10pts, black cards 50pts, number cards = n points •• At game end, 2 players with most points drink •• +4 can stack on +2, and vice-versa if color is right •• Uno Uno doesn't win unless no cards can be stacked anymore •• No deck shuffling This resulted in the most fun and long Uno games, as people would keep the risky + cards till the end to stack on the Uno Uno player and keep him in the game. The no-deck-shuffling added an element of card-counting to the game as the discarded cards would be added to the bottom of the deck when no cards were left to draw.
- mlavgn 9mo agoPlayed this as a kid. Made someone eat a card whole. and so it went ok
- zxexz 9mo agoAs a kid I played something similar to this, and monetary value (A=0; J=11; Q=12; K=13) was introduced as a rule. Someone played a card they wrote on a 10 that forced me to eat a worm to destroy the card (and get $10). I never got my $10 and felt guilty for months after, and guiltier when I realized I felt guilty for eating a worm without compensation. The fact I felt I would not feel guilty otherwise confused me. Would play again.
- zahrevsky 9mo agoThere's another great meta-game similar to this. You can play it alone or with friends. It doesn't require any cards or dices, although can be played with them too. The rules are simple. You join some group, that is playing a game, rules of which you don't know. Yet, you say to everyone, that you know the rules. Now, your goal is to play as long as possible, before they figure out, that you actually don't know the rules. Bonus points, if you convince others that it's THEY, who don't know the rules.
- ubermonkey 9mo agoThis seems related to a hallucinogen-related epiphany I had once whilst hanging out with a gamer-heavy crowd 30 years ago. It's this: All games share one unwritten rule, which is that if you can convince all the other players that you've won, the game is over.
- sebastiennight 9mo agoThis seems incomplete, as in many games, one player winning does not interrupt the game. You're just first to leave the table, but others keep playing for 2nd, 3rd, and up to nth (last) place.
- ubermonkey 9mo agoOk, fair. In most games, though, once there's a winner, play stops.
- aappleby 9mo agoI had a friend who was taking this game too seriously, so I drew up a "Miriam's Plan Is Ruined!" card and snuck it into the deck. Her plan was indeed ruined.
- maomaomiumiu 9mo agoAn interesting example of a self-creating game where both rules and content emerge during play. Because of this, 1000 Blank White Cards feels more like a social experiment or a form of collective creativity than a traditional card game. Its flexibility and lack of rigid structure make it adaptable to very different groups of players.
- -i 9mo ago[dead]
- pranavm27 9mo agoWhenever I play Uno - the rules always change based on the group I am playing with. This is a layer higher saying that card creation and in game rule change. I wonder if someone has already created an app to assist card creations and make it easy to onboard people onto the game.
- pcblues 9mo agoTried to play a free-for-all card game with blank cards with friends in a bar thirty years ago. It was too far out for the group. Writing the rules for a game during your own turn is pretty great. But if there isn't an improv idea of "and then" among the group the game won't work. It's certainly not about winning :)
- voidUpdate 9mo agoThere's a british comedy radio show called "I'm Sorry I Haven't A Clue" that plays a game called "Mornington Crescent", which can be viewed as a similar sort of game, but it only really works in the specific context of the radio show. In theory, it's just comedians listing off london tube stations until one says "Mornington Crescent", and then they "win". In practice, it's played as though there is a vastly complex rulebook of secret rules, and players will react as though the current player may have made a clever play or a mistake or something https://en.wikipedia.org/wiki/Mornington_Crescent_(game) https://en.wikipedia.org/wiki/Mornington_Crescent_(game) EDIT: I've also just remembered "Numberwang", which is a similar game with supposedly complex hidden rules from the comedy TV show "That Mitchell and Webb Look", where the players have to pick a number until they choose one that is "Numberwang"
- deleted 9mo ago[deleted]
- doublerabbit 9mo agoLink to the sketch. https://www.youtube.com/watch?v=0obMRztklqU https://www.youtube.com/watch?v=0obMRztklqU English comedy at it's finest.
- ubermonkey 9mo agoMy favorite thing about Mornington Crescent is that, if you're not careful, you could end up "in spoon." This post is 2/3 of the way through naming my three favorite fictional games! The 3rd member is, of course, 43-Man Squamish, the rules of which I cannot read without laughing so hard I weep. https://madcoversite.com/quiz_olympics.html https://madcoversite.com/quiz_olympics.html
- Akronymus 9mo agoReminds me of that one messed up game[0] in 17776[1] (which I highly recommend reading from the start) Specifically in that the rules for an entirely different kind of game seem to have grown out of control. [0] https://www.sbnation.com/a/17776-football/you-know-what-nevermind-video https://www.sbnation.com/a/17776-football/you-know-what-neve... [1] https://www.sbnation.com/a/17776-football/ https://www.sbnation.com/a/17776-football/
- globular-toast 9mo agoI feel like this is an autist's worst nightmare. There's no way I could have fun playing this!
- FergusArgyll 9mo agoOther kids' games are all such a bore! They've gotta have rules and they gotta keep score! Calvinball is better by far! It's never the same! It's always bizarre! You don't need a team or a referee! You know that it's great, 'cause it's named after me!
- nticompass 9mo agoMe and my friends in college loved this game! Somewhere, I shill have an index card box with my (our) deck of cards. I enjoyed coming up with silly cards and drawing silly pictures :-) The rules we used were... we had a deck of index cards and we dealt them out, I think 7 each, and the deck was face-down in the center. On your turn, you'd draw a card, then play a card. If you had a blank card in your hand, you could create your own card, usually we'd have some time before starting the game to draw some. It was very fun, especially fun to see what cards were being played and then creating one as a direct reaction to it!
- yreg 9mo agoI can imagine this being useful to use as a framework when developing a new boardgame. Playtest with your co-authors and let anyone create and use novel cards/actions during the game. Do it with an intention to create some consistant, balanced game in the end, so maybe avoid adding too-out-of-the-box stuff.
- isaacvando 9mo agoThis game is a ton of fun. Try it!
- wendgeabos 9mo agoI saw this and thought, Nomic for Normies