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Yea, the programmers aren’t to blame here. In fact some of the visual effects they have achieved are pretty cool. The designers are at fault because they priori
by drob518 10mo ago
Yea, the programmers aren’t to blame here. In fact some of the visual effects they have achieved are pretty cool. The designers are at fault because they prioritized visuals over usability. Literally nobody I know thinks “Liquid Glass” has been an improvement. The feedback is universally negative.
- halapro 10mo agoThe worst part here is that the style works decently on mobile but they shoehorned it onto a 25-year-old UI and shipped it.
- grishka 10mo agoBecause they absolutely can't have disparate visual styles in their product lines, practicality be damned ¯\_(ツ)_/¯
- Klaster_1 10mo ago"Consistency".
- yakshaving_jgt 10mo agoConsistency is the absolute fucking worst design principle.
- drob518 10mo agoI’d tweak it to say that a foolish consistency is the absolute worst design principle. All things being equal, consistency is a good thing, but it sometimes gets prioritized to the point of absurdity and becomes counterproductive.
- thfuran 10mo agoIt definitely isn’t. It’s good in many contexts, but zealous adherence to some pithy design principle without consideration is bad engineering and bad design.
- grishka 10mo agoThere are two different things that can be called consistency. Visual consistency means that your app looks as similar as possible across platforms. Regardless of those platforms' native UI. It's the bad kind. UX consistency means that your app behaves the same across platforms, but adopts their style and conventions. You actually want this.
- Klaster_1 10mo agoI think the core issue here is that consistency bounds are arbitrary and some people tend to push to much on these. Finding the middle is hard and is political. Arguing with UX or QA whether previously unrelated features on different screens should behave the same is exhausting. That's why I prefer small projects where I am the only customer or all users are extremely aligned (internal developer tooling).
- vincnetas 10mo agoyeah, but somehow consistency was not a concern when picking icons for menu items. as pointed out by some previous discussions on this matter. i also hate this "consistency" idea. was working on mobile app for android/ios. and a requirement was for apps to look identical on both platforms. whyyyyy. sure for designer it looks nice, but as a user who uses either ios OR android im used to conventions of particular platform. why throw that all away just to look identical an both platforms.
- the_other 10mo agoAllegedly the next gen MBPs will have a touch screen. I think Apple have pushed a touch-enabled macOS UI out a year ahead of the hardware: maybe to iron out issues; maybe 'cos they could... I worry that we're stuck with this shit for a few more years, 'til the touch screen goes the way of the touch bar.
- grishka 10mo agoThese rumors about touchscreen MacBooks have been going around for at least 10 years. At this point I don't believe any of it. Especially with how they sell keyboards for iPads.
- rwmj 10mo agoAt least it's not GNOME, where they shoehorned an unusable mobile-style interface on the whole thing and they don't even have a mobile version.
- Y_Y 10mo agoTo be fair, there is sorta kinda a mobile version: Phosh. https://en.wikipedia.org/wiki/Phosh https://en.wikipedia.org/wiki/Phosh And amusingly Ubuntu uses Qt for its phone clone of Gnome. https://en.wikipedia.org/wiki/Ubuntu_Touch https://en.wikipedia.org/wiki/Ubuntu_Touch
- rwmj 10mo agoAll 4 users must be really happy.
- hliyan 10mo agoI'm fond of saying that most problems in the software world are due to one thing trying to do two things, or two things trying to do the same thing. In this case, it feels like the former: getting the same implementation to cater to both desktop and mobile is obviously the most efficient solution from a development perspective, but not an end user (and ultimately business) perspective.
- coffeeaddict1 10mo agoI hate it too, but to my surprise, all of my colleagues (with an iPhone) said they love because it looks great.
- blell 10mo agoI love it both on an iPhone and a Mac. It runs great and it looks great. It’s a mistake to look at what people say on the internet. They are usually hopelessly contrarian.
- sirwhinesalot 10mo agoI had friends use those exact words but replaced with "Windows Phone" and "Windows 8 Computer".
- mlvljr 10mo ago[dead]
- wahnfrieden 10mo agoThe navigation top bar on iOS especially is a huge improvement overall. Especially for views that stack a safe area bar in the second line.
- oneeyedpigeon 10mo ago> It’s a mistake to look at what people say on the internet. Touché.
- audunw 10mo agoI’ll add a third perspective that’s probably often gone unsaid: I love it on Apple TV, and kinda like it on iPhone and Mac. It definitely needs to be improved though. There are definitely a whole bunch of usability issues, but they shouldn’t be too hard to fix. And Apple has shown willingness to iterate until they get it right. Unlike Microsoft which just moves onto the next thing (the system settings UI design in Windows 11 is fine.. but can they pleeeease just integrate all settings into that UI now.. how many generations of settings / control panes are there in Windows now?) The huge corner radius is one thing I do wish they reverted in Mac OS.
- phearnot 10mo agoI suppose it’s exactly the programmer’s job to make sure cursor grabs the edge of the curved window border, not the arbitrary point outside.
- drob518 10mo agoIn this specific case, yea, the programmers might be at fault, but most of my gripes with Liquid Glass are not like this. They are design issues. This seems like maybe more of a bug stemming from an underlying design issue (corner radius being ridiculously large).
- echoangle 10mo agoIs that something the programmer decides or are they just implementing what the designer decided?
- jdiff 10mo agoMore than anything it looks like a value that was forgotten and never updated from past versions where the radius wasn't so severe.
- febusravenga 10mo agoExactly. I don't know how about "big design houses" like Apple, but in my small shop designers _only_ care about static screen stories. They don't care how user will click those icons, how focus will work, how any dynamic aspects of complex UI works. In past it was "given" by desktop env, now it's all rebuilt in material or other design but without any advanced behavior, it only "looks good on static screen".
- ryandrake 10mo agoAt a place like Apple, I can bet that it's not like some contract engineering shop where a blob of programmers just sit there blindly implementing whatever is written by someone else in Jira tickets. The final product that ships in the OS is going to be the result of massive, often heated negotiation between HI and the engineering DRI. A huge change to the look and feel is unlikely to be implemented if there's strenuous objection from engineering leadership.
- kule 10mo agoYeah I don’t like the glass effect and I realised it’s because it creates movement and drags your attention to things that should be background items. On the phone, video controls and app folders are particularly egregious.
- lloeki 10mo ago> The designers are at fault because they prioritized visuals over usability I bet designers aren't at fault here either because Liquid Glass violates at least three rules of design every second that passes. https://www.vitsoe.com/us/about/good-design#good-design-is-innovative https://www.vitsoe.com/us/about/good-design#good-design-is-i... Instead OP mentioned "visual artists"; I agree. Liquid Glass is an art show; something that belongs in the realm of concept cars, not on the road.