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> Cyberpunk barely hits 16 FPS average on the Pi 5. This is a lot better than my memories of forcing a Pentium MMX 200 MHz PC with 32 MB SDRAM and an ATI All-i
by xattt 10mo ago
> Cyberpunk barely hits 16 FPS average on the Pi 5.
This is a lot better than my memories of forcing a Pentium MMX 200 MHz PC with 32 MB SDRAM and an ATI All-in-Wonder Pro of running games from the early 2000s.
- scottjg 10mo agoyou're lucky you didn't get stuck with an S3 ViRGE.
- whaleofatw2022 10mo agoHaha I remember how they couldn't even do transparency in MDK properly. Was a bit faster than software (but hey I suppose if you weren't doing any transparency that makes it easier lol).
- reactordev 10mo agoEverything changed with Voodoo Banshee’s
- iamtheworstdev 10mo agorarely has a company rested so hard on their laurels as 3dFX
- reactordev 10mo agoWhatever, Glide was amazing! So much so that Nvidia bought them. I remember what a huge difference it was having a dedicated 3D card capable of fast 2D and 3D vs the software rasterizer. Yes, NovaLogic games ran better. Yes, you can play Doom at decent FPS. Yes, SpecOps ran at full monitor resolution. They had a LOT to brag about.
- Sohcahtoa82 10mo agoGlide is precisely what made me hate 3dfx and was glad they died. As a developer, I'm sure Glide was great. But as a kid that really wanted a 3dfx Voodoo card for Christmas so I could play all the sweet 3D games that only supported Glide, I was upset when my dad got me a Rendition Verite 2200. But I didn't want to seem ungrateful, so my frustration was pointed to 3dfx for releasing a proprietary API. I was glad that Direct3D and OpenGL quickly surpassed Glide's popularity. But yeah, then 3dfx failed to innovate. IIRC, they lagged behind in 32-bit color rendering support as well as letting themselves get caught with their pants down when NVIDIA released the GeForce and introduced hardware transform which allowed the GPU to be more than just a texturing engine. I think that was the nail in 3dfx's coffin.
- reactordev 10mo agolol, agreed. Today, Glide feels like a predecessor to OpenGL. At the time it was awesome but as soon as DirectX came around along with OpenGL it was over. 1999 was the beginning of the NVidia train. Thanks for the laugh about your disappointment with your dad. I had a similar thing happen with mine when I asked for Doom and him being a Mac guy, he came back with Bungie’s Marathon. I was upset until I played Marathon… I then realized how wise my father was.
- azalemeth 10mo agoI'm pretty sure I completed Morrowind for the first time ever using both wine and a celeron. Likewise before that with VirtualPC (remember that?) on Mac OS (note the space!) and Age of Empires (not even Rise of Rome!). Single-digit FPS can _absolutely_ be playable if you're a desperate enough ten-year-old...
- hparadiz 10mo agoMe trying to run Falcon 4.0 on a 166 mhz P1 with 16 mb of edo ram.
- squeaky-clean 10mo agoWhen I played (original vanilla) WoW I remember getting 2-3 fps in 40 player raids. The cursor wasn't tied to the game's framerate though. So with the right UI layout made from addons I could still be a pretty effective healer. I don't even remember what the dungeons looked like, just a giant grid of health bars, buttons and threat-meter graphs. This would have been on some kind of Pentium 4 with integrated graphics. Not my earliest PC, but the first one I played any games on more advanced than the Microsoft Entertainment Packs.
- kergonath 10mo ago> When I played (original vanilla) WoW I remember getting 2-3 fps in 40 player raids. I had to look at the ground and get the camera as close as possible to cross between the AH and the bank in IF. Otherwise I’d get about 0.1 fps and had to close the game, which meant waiting in line to get back. Those were the days. > So with the right UI layout made from addons I could still be a pretty effective healer. I got pretty good with the timings and could almost play without looking at the screen. But I was DD and it was vanilla so nobody cared if I sucked as long as I got far away with the bombs. > I don't even remember what the dungeons looked like, just a giant grid of health bars, buttons and threat-meter graphs. I was talking a couple of weeks ago with a mate who was MT at the time and told me he knew the feet and legs of all the bosses but never saw the animations or the faces before coming back with an alt a couple of years later. I was happy as a warlock, enjoying the scenery. With a refresh rate that gave me ample time to admire it before the next frame :D
- geerlingguy 10mo agoThere's more comparisons with various Arm hardware and Cyberpunk 2077 over here: https://github.com/geerlingguy/raspberry-pi-pcie-devices/issues/787 https://github.com/geerlingguy/raspberry-pi-pcie-devices/iss... The DGX Spark and Mac Studio are currently the two best Arm-based platforms for running that game, it seems to like a lot of CPU to feed a decent GPU.
- KurSix 10mo agoThat line triggered some deep memories of tweaking config files, dropping resolutions to something barely recognizable, and still calling it a win if the game technically ran