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This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task. And the ones doing it have no say in h
by jval43 9mo ago
This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task.
And the ones doing it have no say in how it's done.
Being involved and in the loop is how great software is made. Otherwise you can just outsource and have tickets completed.
- deleted 9mo ago[deleted]
- fainpul 9mo ago> This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task. No, this is what happens when the people in charge of UI design have no clue what they're doing.
- reactordev 9mo agoI'm afraid you both may be right in this case. "Make it blue!" - stakeholder. "Ok, but then we'll have to change everything for consistency." - VP of UI. Produces the horror that we have today.
- bobbylarrybobby 9mo agoIn theory, the problems highlighted in the article would have become apparent shortly into the process of assigning an icon to every menu item. Forging ahead despite the impossibility of doing a good job on the task is a sign of orders being issued from top to bottom without feedback working its way from the bottom to the top.
- AlotOfReading 9mo agoTop down micromanaging of design is how Apple has always worked. It's not what's different now.
- dec0dedab0de 9mo agoYeah, if anything it seems like there is not enough top-down micromanaging. Especially with the icon consistency parts.
- ethbr1 9mo agoThe difference is the lack of top-down QA and taste.
- deleted 9mo ago[deleted]
- bigyabai 9mo agoIf your UI designers can get this much crap past upper management, the managers have officially become the problem. It's like what Miyamoto warned: a delayed UI is eventually good, but a rushed UI is forever bad.