3 ms·
Maybe this is worth something to people involved with using SWF files, but the Doom 3 BFG codebase has an entire SWF parser/player included, which they used for
by klaussilveira 10mo ago
Maybe this is worth something to people involved with using SWF files, but the Doom 3 BFG codebase has an entire SWF parser/player included, which they used for the game UI: https://github.com/klaussilveira/chocolate-doom3-bfg/tree/master/neo/swf https://github.com/klaussilveira/chocolate-doom3-bfg/tree/ma...
You could call it Lightweight Scaleform. This same codebase was used in RAGE.
- spicyjpeg 10mo agoCustom Flash players were actually relatively common in game development during the mid to late 2000s, as Flash provided a ready-to-go authoring solution for UI and 2D animation that artists were already familiar with. Autodesk's Scaleform was probably the most popular implementation but a number of AAA developers had their own in-house libraries similar to Doom 3's; some of them, such as Konami's "AFP" [1], are still in use to this day (the latest game to use it, Sound Voltex Nabla, was released last month). [1]: https://github.com/DragonMinded/bemaniutils/blob/trunk/bemani/format/afp/README.md https://github.com/DragonMinded/bemaniutils/blob/trunk/beman...
- sebazzz 10mo agoInteresting - why did they chose to rebuild the menu system of Doom 3 OG?