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A lot of those were written in assembly by teenagers, using WinAPI directly. Yet they still run on Win10/Win11. A lost art.
by self_awareness 10mo ago
A lot of those were written in assembly by teenagers, using WinAPI directly. Yet they still run on Win10/Win11. A lost art.
- throwfaraway135 10mo agoThematically, many of them resemble the kind of WordArt we used to make as children in MS Word.
- bob1029 10mo agoWin32 is definitely not a lost art. It's more accessible than ever with modern code generation tools like cswin32. This inspiration to build things that look like this is what has been lost.
- self_awareness 10mo agoIf today's programmers need code generation tools to use what teenagers could use on their own back in the day, then it truly is a lost art.
- deleted 10mo ago[deleted]
- anaisbetts 10mo agoThe code generator just recreates the C header files in C#, let's not be dramatic.
- z500 10mo agoIs it a lost art or does nobody do it more than they have to because it was always such bear?
- breakingcups 10mo agoThose aren't mutually exclusive
- self_awareness 10mo agoDefinitely a lost art. It's not all about WinAPI, it's about the approach. Today's approach is "let me use electron for GUI and python backend for my bitcoin monitoring app because it's convenient for me". This results in bundling 1 GB of code for a trivial project which is a pain to use. And the "legacy" approach is "let me use masm32 and winapi because it will be enough".
- yonisto 10mo agoDo you know where I can find source code for such intros?
- CyMonk 10mo agoe.g. on this very site. https://gdimayhem.temari.fr/index.php?p=datas https://gdimayhem.temari.fr/index.php?p=datas
- reactordev 10mo agoIt wasn’t all assembly (though those were the popular ones), heavy C use too. What really changed the game was when DirectX came.