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I mean, this indie developer sold more than lots of (most?) AAA studios, and AAA studios have a lot more operating costs than an indie. Donating one dev year is
by oefrha 10mo ago
I mean, this indie developer sold more than lots of (most?) AAA studios, and AAA studios have a lot more operating costs than an indie. Donating one dev year is a lot easier when you sell 50 million copies and hire no one than when you sell a couple million copies and have 100 employees plus investors. (I have 3000 hours on this game, so definitely not biased against indies or something.)
- Zetaphor 10mo agoThese studios have profit margins in the multi-millions, they could afford a symbolic $100k donation. Instead they choose to push their developers through another crunch cycle.
- tapoxi 10mo agoBut ConcernedApe uses Monogame for Stardew Valley, the studios don't use Monogame. Why would they donate?
- oefrha 10mo agoThey typically pay a lot more than $100k for Unreal and the likes or employees working on their in house engines. Oh and these studios often lose money instead of having profit margins in the multi-million, see Ubisoft.