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So use dawn. The problem is the same as it was 20 years ago. There’s 2 proprietary API’s and then there’s the “open” one. I’m sick of having to write code tha
by reactordev 10mo ago
So use dawn.
The problem is the same as it was 20 years ago. There’s 2 proprietary API’s and then there’s the “open” one.
I’m sick of having to write code that needs to know the difference. There’s only a need for a Render Pass, a Texture handle, a Shader program, and Buffer memory. The rest is implementation spaghetti.
I know the point you’re making but you’re talking to the wrong person about it. I know all the history. I wish for a simpler world where a WebGPU like API exists for all platforms. I’m working on making that happen. Don’t distract.