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Games are there to be played. Not being able to build a business on top of a game does not make it irrelevant. f you want to start a business making games then
by Rohansi 10mo ago
Games are there to be played. Not being able to build a business on top of a game does not make it irrelevant.
f you want to start a business making games then you really should consider using a game engine rather than something like Roblox because Roblox takes a massive cut (way more than 30%) when looking at what users pay vs. what you cash out. I don't
- charcircuit 10mo agoThis whole conversation is about how there is very few options for games where it is financially viable to build content for them as a third party. I am not claiming that other games are not fun, you just can't make a successful business on top of them. Yes, it's possible to make your own game, but it's also possible to make your own app store. There is value in being able to build on top of successful platforms. These existing app stores can demand a bigger cut than doing things yourself because they bring a lot of value and paying customers to the table.
- Rohansi 10mo ago> This whole conversation is about how there is very few options for games where it is financially viable to build content for them as a third party. Because games are not platforms. Roblox is a platform - games ("experiences") are all UGC. Fortnite is a game that Epic is turning into a platform. Not sure what Minecraft is doing but it doesn't seem anywhere near as financially viable for creators pas Roblox. It's an interesting thing to think about because Roblox does not exactly follow the App Store review guidelines. Code and assets are downloaded onto your device to run the games. If you could add them to your home screen then it wouldn't be so far off from a game-specific app store.