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Valve's hardware products will be successful but remain niche. And that's ok. They are unwilling to pursue business models that require locking down hardware in
by modeless 10mo ago
Valve's hardware products will be successful but remain niche. And that's ok. They are unwilling to pursue business models that require locking down hardware in order to subsidize it with software purchases, and I love that about them. As a result their hardware will always be more expensive. They will not outcompete Meta in VR or Sony/MS/Nintendo in consoles because price is king for the mass market.
Valve's hardware products, aside from being awesome and setting a standard that others have to match, are really an insurance policy. They ensure Valve cannot be locked out of their own market by platform owners like Microsoft or Meta using their leverage to either take a cut of their revenue or outright ban Steam in favor of their own stores (as it looked like MS might try to do in the Win8 days). By owning a platform of their own Valve always has a fallback option.
- dartharva 10mo ago> They are unwilling to pursue business models that require locking down hardware in order to subsidize it with store purchases I mean.. it's pretty obvious such a thing would be immediately suicidal for them. If Steam stops being an open platform, it stops being a PC platform.
- bryanlarsen 10mo agoThe Steam you download from steampowered.com can be an open platform at the same time that the Steam that comes preinstalled on the Steam Machine is a closed platform. Seems unlikely because we believe Valve has integrity. But it's possible they have less integrity than we think, and they pursue this strategy to make some of those games with kernel-level anti-cheat available on the Steam Machine.
- rangestransform 10mo agoKernel-level anticheat doesn't necessarily need to be on a fully closed platform, it could be implemented like SafetyNet on the Pixel series to check for system integrity but still allow for bootloader unlock and arbitrary user software
- cmxch 10mo agoAt what point do you have anything different than a console appliance?
- sfRattan 10mo agoPixels and SafetyNet are different than a console appliance (e.g. Xbox, Playstation) in that Google allows both unlocking and relocking the bootloader, without affecting the integrity of a Pixel's onboard cryptographic hardware and secure enclave. This means you can, for example: 1. Unlock the bootloader and install an alternative OS (e.g. Graphene). 2. Relock the bootloader and still benefit from the Pixel's hardware security. The above is not possible on modern video game consoles, or other phones, for the most part. Hardware cryptography has historically been used to lock customers out of their own machines for the purposes of profit, but that doesn't mean it has to be. In the threat environment as it exists today --- a world in which almost everyone has an always on, always networked computer which must continually reveal its location in order to interface with the global network --- something like the Pixel's design ought to be the minimum standard for a computer in your pocket. Sadly, the only other device on the market with similar hardware security features is the iPhone, and it's as locked down as a games console. Samsung's Knox is another secure hardware platform/architecture, but they burn out a fuse on their phones to disable it when you unlock the bootloader.
- snvzz 10mo agoIt's still not desirable, because it artificially excludes the rest of computer users who run Linux.
- koolala 10mo agoCouldn't it be a simple reboot to switch back to normal linux?
- chii 10mo ago> Steam you download from steampowered.com can be an open platform at the same time that the Steam that comes preinstalled on the Steam Machine is a closed platform. i dont think that's possible unless steam choose to go the route of what apple does with iOS and macOS - both essentially are "different" OS's. But if that's the case, then games would have to be written "twice" (or have engine support directly from engine vendors). I highly doubt this can or will occur, as game developers are short on time as is.
- bryanlarsen 10mo agoWindows has locked down variants. Nobody has to recompile apps to use those.
- everforward 10mo agoNot my space, but I think this would be a cryptography kind of thing. Burn a key into read-only hardware, lock the bootloader, require the kernel and drivers to be signed with a key the burnt-in key can validate. Potentially extend it to all executables on the device. It’s closed in the sense that you can’t install whatever you want, not in the sense that Valve is going to make their own framework devs have to use.
- echelon 10mo agoValve's products are 100% designed to punch a hole through Windows Store monopolization. It encourages developers to write for Linux. Microsoft has been trying to corner Valve. Valve is finding clever ways out by getting developers to finally make their games Linux compatible. If Valve's consoles become broadly successful, that's an added bonus. The real win is to outflank Microsoft. One of Microsoft's biggest mistakes was to give up on Windows Phone. One of Meta's biggest mistakes was to give up on their phone (they gave in early due to technical choices, not just lack of user demand). Owning a "pane of glass" lets you tax and control everything. Apple and Google have unprecedented leverage in two of the biggest markets in the world. Microsoft wants that for gaming, and since most gaming is on Windows, they have a shot at it. Valve is doing everything they can to make sure developers start targeting other platforms so PC games remain multi-platform. It's healthy for the entire ecosystem. If we had strong antitrust enforcement (which we haven't had in over 25 years), Apple and Google wouldn't have a stranglehold on mobile, and Microsoft would get real scrutiny for all of their stunts they've pulled with gaming, studio acquisitions, etc. Antitrust enforcement is good for capitalism. It ensures that stupid at-scale hacks don't let the largest players become gluttons and take over the entire ecosystem. It keeps capitalism fiercely competitive and makes all players nimble. The government's antitrust actions against Microsoft in the 1990s-2000s was what paved the way for Apple to become what it is today. If we had more of it, one wonders what other magnificent companies and products we might have.
- iwontberude 10mo agoMicrosoft and Nvidia (amongst many others) are happy to leave their gaming customers hanging for years in order to inflate the AI bubble further. They don’t care about gaming in any significant capacity. Valve is still a great gaming focused company and they will be successful.
- pjmlp 10mo agoMicrosoft is one of the biggest game publishers, given the amount of AAA studios under the Xbox and Microsoft Game Studios organisation.
- mrec 10mo ago> They will not outcompete Sony/MS/Nintendo in consoles because price is king for the mass market I don't follow the console market at all, but don't its players subsidize their hardware by keeping software (game) costs high? I didn't think they had anything like Steam's level of regular discounted sales. "Price is king" can cut both ways.
- npinsker 10mo ago"Steam" doesn't decide to have discounted sales -- games are heavily discounted because developers compete against one another for attention. Nintendo and Sony generally have less need to do this.
- mrec 10mo agoDoes that distinction matter? Seems like a simple case of open platform -> more competition -> lower prices.
- npinsker 10mo agoIt does not :)
- mschuster91 10mo ago> Nintendo and Sony generally have less need to do this. The prime Nintendo games (i.e. Animal Crossing, Pokemon and anything Mario related) are rarely discounted, yes - and Nintendo can do this because these games have borderline drooling fanbases and the games aren't available anywhere else. But everything else? There's constantly something on sale on the Switch store.
- entropicdrifter 10mo agoLikewise, the PS5 has absolutely dominated the Xbox's current generation in terms of sales in large part due to exclusives. Xbox Series S is far cheaper than a PS5, mind you. What platform has more exclusives than PC?
- a_shovel 10mo agoSteam doesn't need to lock down the Steam Machine to subsidize it with store purchases. The casual user could theoretically install another OS, but that doesn't matter because they won't (because they're casual users), and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform.
- entropicdrifter 10mo ago>and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform. It's also the most convenient by far, and the new Steam Family stuff lets you share all of your games with all of your siblings without any need for password sharing like you'd have to on e.g. GoG or Epic. I have 4 siblings and most of us are married. Our combined Steam library is well over 1000 games
- modeless 10mo agoThe risk isn't that casual users all spontaneously decide to stop using Steam on their own. The risk is that businesses exploit the subsidy in various ways. For example, businesses could buy the Steam Machine in bulk as a workstation. Or a store competitor could produce an OS of their own that replaces SteamOS and promote it to users.
- Narishma 10mo agoThey do need to lock it down if they want to subside it with store purchases, otherwise it's too tempting for non-gaming uses where they don't get any money after the initial sale.
- bryanlarsen 10mo agoIn 2025 none of Sony, Microsoft or Nintendo sell their consoles at a loss. They're sold for very slim margins, which is what I assume Valve will do with the Steam machine. I expect the Steam Machine to be price competitive. ish. Sony/Microsoft/Nintendo likely have contracts locking down RAM prices whereas Valve will have to negotiate theirs based on current prices.
- ThrowawayR2 10mo agoIf Valve sold the Steam Machine for any significant cost less than the Dell / HP / Lenovo equivalent, HNers would snap them up by the truckload to repurpose as home or work machines with guaranteed Linux compatibility.
- bryanlarsen 10mo agoI'm sure Valve would be ecstatic if they were snapped up by the truckload for home use, because home use and gaming use overlap significantly even if not perfectly. For business use, the Beelink equivalent is about $350, because the GPU in the Steam Machine is useless for business or AI use. The Steam Machine is going to be more than $350.
- dpoloncsak 10mo agoThe comment you're replying to is in a discussion about the possibility that the Steam Machine will be sold at a loss, as they would be able to re-coup the funds in sales on Steam. In this example, no, Valve would not be ecstatic if they were snapped up for things other than Steam use. Sony tried this with the playstation, and the military bought them out as cheap linux compute, costing Sony thousands > relevant article about Sony https://phys.org/news/2010-12-air-playstation-3s-supercomputer.html https://phys.org/news/2010-12-air-playstation-3s-supercomput...
- bryanlarsen 10mo agoThe comment says "any significant cost less than the " It's not talking about selling at a loss. And that was a reply to my comment saying that nobody sells their consoles at a loss in 2025.
- haunter 10mo agoAs long as they don't sell the Steam Machine in retail stores it will always be a niche