3 ms·
Interactive and SVGs don't really mix, although intuitively it would seem that they do. Rendering remotely complex SVGs tale multiple seconds, while any kind of
by fooker 11mo ago
Interactive and SVGs don't really mix, although intuitively it would seem that they do. Rendering remotely complex SVGs tale multiple seconds, while any kind of interactivity demands ~30+ frames per seconds.
Without interactivity, postscript is vector graphics too.
- dekhn 11mo agoHow complex are you talking about? I've done animations with hundreds of elements and it's fine.
- fooker 11mo agoA typical scene graph for a visually interesting 2D game has more than 5000 elements and works on a 15 year old computer without issues.
- Grimblewald 11mo agoI'd be curious to know what classes as complex for you, since ive done some frankly crazy stuff with svg's, which outperformed any raster implementation. Ultimately, poor performance was always my fault, especially initially when i was still treating it with paradigms better suited to the world of raster graphics.