5 ms·
Are there any pictures or video of it running? I understand why they are not on the GitHub page
by Larrikin 11mo ago
Are there any pictures or video of it running? I understand why they are not on the GitHub page
- ranger_danger 11mo agohttps://www.youtube.com/watch?v=6f92hKbz5Eo https://www.youtube.com/watch?v=6f92hKbz5Eo
- zamadatix 11mo agoFor those that prefer pure gameplay to skip through https://youtu.be/kkJWZlAjZp0 https://youtu.be/kkJWZlAjZp0
- threethirtytwo 11mo agoThis is emulated as I'm sure the other videos are, but the PS1 back in the day had no way of running anything this crisp, so the emulator is `enhancing` it here. It's not an actual representation of what the game would have looked like.
- zamadatix 11mo agoIt doesn't really work right on "normal" PS1s yet, at least when it was making the rounds a few weeks ago, so you need either an emulator or modded/dev PS1 with more RAM to prevent crashes and most people won't have the latter https://www.reddit.com/r/psx/comments/1p45hrm/comment/nqjtdpi/ https://www.reddit.com/r/psx/comments/1p45hrm/comment/nqjtdp.... Probably shared a few months to early. But yeah, on a "real" PS1 it would be blockier due to lower res. The main rendering problems should be the same though.
- malucart 11mo agonah, it's not even configured to use the extra RAM, though there is a compile option for that. seems like the freeze was some sort of bug in the tessellation code, but I'm rewriting that part, so the bug is gone now. it should be working fine on hardware after I publish the changes.
- zamadatix 11mo agoCool work man - can't wait to try it out when the fixes land!
- anthk 11mo agoCRT's smoothed out the image a little bit. Also, the screens were much smaller back in the day.
- eru 10mo ago> Also, the screens were much smaller back in the day. Not if you watch the video on your phone or iPad or laptop! Actually, even most desktop pc monitors aren't bigger than people's TVs back then. (Of course, TVs now are bigger than TVs back then. And desktop pc monitors are bigger than desktop pc monitors back then.)
- anthk 10mo agoThe 14" Nokia TV from my old bedroom disagreed a little :) In the end if you reescaled the emulator window down to 320x240 or 640x480 with a 25% scanline filter on LCD's or a 50% in CRT, the result would be pretty close to what teenagers saw in late 90's.
- eru 10mo agoFor a video, yes. Though I suspect for interactive use, CRTs might have had better latency?
- platevoltage 11mo agohere's another video that showed good gameplay shots that I happened to see last night. https://www.youtube.com/watch?v=kscCFfXecTI https://www.youtube.com/watch?v=kscCFfXecTI
- ginko 11mo agoThe distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.
- anthk 11mo agoThat was an issue in tons of PSX games.
- bluedino 11mo agoIt looks pretty decent but seeing the texture warping and glitching reminds me of why I was team N64
- 01HNNWZ0MV43FF 11mo agoThe N64 definitely has the nicer GPU of the two. An N64 with a CD-ROM drive would have been amazing.
- 11mo ago