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For those that can't get it to load (it takes a minute, and I noticed my desktop's fan kick it up a notch while things were getting initialized, so... YMMV): th
by nbadg 10mo ago
For those that can't get it to load (it takes a minute, and I noticed my desktop's fan kick it up a notch while things were getting initialized, so... YMMV): this is a portfolio site done via a cozy-gaming-style AWSD game where you drive around in a jeep-like thingamabob. There are some cute easter eggs, including a sort of... shrine to each of the socials, which you can run into with your car and knock over (though the links remain clickable, of course!). It also looks like there's some degree of global state; for example, you can "sacrifice yourself to the gods of chaos" (ie drive into a portal) and a counter on the side of the portal goes up, presumably for everyone (since I certainly didn't drive into it 1700 times myself!). There's a strongly consistent art style, and just generally... seems pretty polished. Or at least, that's what it felt like after 5 minutes of driving around.
All in all I'd say, I'm impressed, and enjoyed it. Though I think the HN title ("handsdown one of the coolest 3D websites") is maybe a bit much. It's an extremely-well-executed portfolio site; no more, no less.
- 01HNNWZ0MV43FF 10mo agoAWSD == WASD?
- teekert 10mo agoIt worked surprisingly well on ddg browser, iOS, iPhone mini 12. So, impressive!
- frizlab 10mo agoAll browsers on iOS are (still, though sadly not for long…) the same browser. Only the skin changes.
- Tom1380 10mo agoWhy is that sad?
- arcanemachiner 10mo agoBecause Apple's walled garden is for your own good, Citizen.
- Isamu 10mo agoSo WebKit is the walled garden? I thought it was the App Store.
- wlesieutre 10mo agoThe App Store is the walled garden that doesn't allow anyone else to ship a browser engine, except in certain markets where they have been forced by law to create a "Web Browser Engine Entitlement" that non-WebKit browsers can use with super special permission from Apple.
- wkat4242 10mo agoAnd so many strings attached that they don't really do so in practice :(
- frizlab 10mo agoWhen it avoids a chrome (and thus google) monopoly: yes. And don’t talk to me about Firefox engine. Its market share is negligible and the whole thing only even still exists because google allows it.
- PaulHoule 10mo agoI navigated using touch on my iPhone and it felt a lot like playing Genshin Impact
- yieldcrv 10mo agoSafari highlighted something and it highlighted the whole screen and I couldnt get it to unselect
- jama211 10mo agoThat’s a classic issue with these, and often not solvable by the web developer - an issue with mobile browsers themselves that’s hard to get around
- animuchan 10mo agoIt's trivially solvable with CSS though, isn't it? See the beginning of this stylesheet for example: https://github.com/mvasilkov/board2024/blob/master/out/app.css https://github.com/mvasilkov/board2024/blob/master/out/app.c... — this is from my small 2024 game.
- ffsm8 10mo agoYou mean the select: none, along with the drag setting? If so, that's not necessarily followed/applied for accessibility reasons
- animuchan 10mo agoIf your game is essentially a single canvas element, having it user-selectable clearly doesn't help accessibility in any way.
- ffsm8 10mo agoYou say that as if I've got any control over the browser on the end users device, some of which will be configured to not apply these rules globally for accessibility reasons...
- ragazzina 10mo ago> Though I think the HN title ("handsdown one of the coolest 3D websites") is maybe a bit much. How many cooler 3D websites do you know? I personally know less than 10, and only https://messenger.abeto.co/ https://messenger.abeto.co/ off the top of my head.
- ggsp 10mo agoWow. Messenger is beautiful!
- chrismorgan 10mo agoHonestly I wouldn’t call that a website. It’s a 3D game that runs on the web.
- antonvs 10mo agoIf you count game demos on the web, then Epic Citadel, based on the port of Unreal Engine to various mobile and web platforms including HTML5/WebGL/asm.js, had a much detailed and more 3D world - it used all 3 dimensions fully, unlike OP which appears to be a flat world that’s quite restricted vertically. That demo first came out about 15 years ago, with the HTML5 version coming out a few years later. Since then I’ve seen several other sites along similar lines, since Unity released a similar capability, but I haven’t kept track of them. The problem is they’re all essentially games that are more impressive for their look than their functionality, so they tend to have a spike of interest when people first see them and then you never hear of them again. And typically, the tech bitrots and the sites stop working after a while.
- miohtama 10mo agoAlso works on mobile
- bartread 10mo agoIt is cool. I am irked that on desktop it does not work in Firefox, but only in Chrome (and presumably other Chromium based browsers). I'm not a big fan of Chrome, for a variety of reasons, but principally because I don't trust it and can no longer use a good ad blocker, so I never really enjoy having to fire it up.
- pilaf 10mo agoWeird, I had no issues playing it on FF.
- ProllyInfamous 10mo agoPlays fine on FF.112 After watching developer's "making of" video, I went and grabbed my USB gamepad (from twenty years ago) — whenever the gamepad is plugged in, Bruno's gamesite stops responding (until controller is unplugged). I would recon if this isn't playing on your end, it has more to do with using uncommon hardware configurations (not necessarily lack of horsepower).
- djsavvy 10mo agoI played it on Firefox on MacOS! Are you on an old version?
- bartread 10mo agoNope, bang up to date, disabled all extensions - just did all the obvious stuff that can hamper sites from operating.
- BugsJustFindMe 10mo agoIs it really "extremely well executed" if it takes so long to load that I've closed the tab before seeing anything because it looks broken?
- satvikpendem 10mo agoYes because games take time to load, they are asset heavy.
- BugsJustFindMe 10mo agoIt has no load progress indicator.