5 ms·
The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven
by boringg 10mo ago
The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
- itsdrewmiller 10mo agoI think Brood War is the true apex - more than two races with significant differences and aggressive balancing. Warcraft II was what I LAN played the most so it has a special place in my heart though.
- iammjm 10mo agoBrood War IS the absolute apex. This is the game that started e-sports. It is what defined the modern RTS games. It is also the most difficult game. Flash, the best Brood War player, is arguably the best e-sports player of all time.
- PeterHolzwarth 10mo agoOh goodness, Brood War most certainly is not the game that started e-sports, tho I of course appreciate your enthusiasm for the game.
- embedding-shape 10mo agoTechnically I guess Spacewar! was the one who started e-sports, was the first game people competed in. Personally, growing up in Sweden, I think FPS (namely CS1.5/1.6) was the first game that enabled people to play games professionally on a international level, so I'll always associate CS with starting that, but again, technically I guess Quake was the first FPS people competed in professionally, at least in the US.
- 7bit 10mo agoBut it certainly was the game that made it popular across the world.
- Lorin 10mo agoStarCraft 2 tournaments broadcasts being watched in public venues pushed esports into the zeitgeist.
- thinkingtoilet 10mo agoIt started modern esports. There were gaming competitions in the 80s, but there weren't team houses, coaches, analysts, big money sponsors, regular huge events, dedicated TV channels, players in prime time commercials and dating actresses and pop stars, etc... Brood War hit in Korea like nothing before or after it. There were literally three full time, 24/7 TV channels showing Starcraft content at it's peak. No other game has ever done that.
- baq 10mo agothe parallel world of FPS esports started with quake and was going strong for a good decade or so, before being ripped apart by mumorpegers, dotas, counterstrikes and, primarily, consoles (which I believe also ultimately killed starcraft and RTS in general, too).
- wredcoll 10mo agoThere is, I think, a reasonable distinction between the semi-annual "tournament with prize money" situation that existed in america with quake and friends, and the constant, episodic nature of the broodwar scene in korea. Players being salaried is a pretty major shift in how the culture works.
- jquery 10mo agoFlash was an absolute legend. I do wonder if Brood War's long period without balance patches helped or hurt it as an esport. In modern games, it feels like developers "shake up the meta" on purpose, whereas in brood war, it was up to map designers to ensure balance. This made it easier for long time fans to appreciate tactics... in SC2, I have to be caught up on the latest balance patches to appreciate anything.
- thinkingtoilet 10mo agoIt's a huge part of it's longevity. I still watch Brood War tournaments today and it's so cool to go back one, five, ten years and watch a classic game. Compare that to the other game I love, DOTA, it's hard to watch old games because everything is so different. BW really is lightning in a bottle. PS: Flash is coming back very soon apparently.
- antisthenes 10mo agoIn the RTS niche, it is definitely the game that started e-sports that had any sort of weight and global audience. I'm honestly not even sure which other RTS game would be close? Age of Empires 1? I don't think it ever had the same traction or hype until AOE 2.
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- ericmcer 10mo agoOf course it wasnt the first time someone watched people playing video games against eachother. The Korean Brood war scene was an entirely different level from anything that came before it though. The idea of announcers and gamers getting rich & famous from playing a video game live was unheard of before that.
- kqr 10mo agoI agree. I think people underestimate the size of the Korean Brood War scene, even relatively early on. In my country, I had seen some huge LAN parties with associated competitions, but then I got introduced to Korean Brood War competitions; they were filling stadiums with audiences and had pyrotechnics and professional TV productions and everything. It was insane.
- markus_zhang 10mo agoI loved the campaigns so much that I spent many dollars to play with the campaign editor in a net bar back then. I never figured out how to recreate the Corsair scene at the beginning of Protoss level 2. It was only after many years that I found out that it requires a script not in the official editor — some modders created a new editor that includes all those “unofficial” scripts.
- bigstrat2003 10mo agoPersonally I think Dawn of War is the apex. That game really fired on all cylinders. And then for whatever reason Relic completely abandoned the formula and made the next game something different entirely. Dawn of War 2 remains one of my greatest gaming disappointments to this day because of poorly it stood up to its predecessor.
- chuckadams 10mo agoDawn of War 3 made DoW 2 look like Game of the Decade by comparison. I hear they're making a DoW 4, and they're not even mentioning 3 when talking about the history.
- vbezhenar 10mo agoAnd it's still popular and actually playable today. Warcraft 2 is not really fun to play. Very clunky control, very outdated graphics, bad story telling. With Starcraft, my only real complain is terrible cinematics which just doesn't cut it today. Otherwise this game is as fun to play today, as it was 15 years ago.
- kergonath 10mo agoI quite like the StarCraft remaster. It plays just like the old one (to me, at least; I am not a competitive player), and it looks much better.
- LarsDu88 10mo agoThe cinematics were the best part of Starcraft! I still get a kick out of the fact that the units look completely different in the cinematics as they do in the game and even the instruction manual
- Cthulhu_ 10mo agoAt the time those cinematics were top tier. Blizzard continued to have some of the best cinematics until Warcraft 3, after that I believe they and many other game developers switched to in-engine cutscenes because the engine visuals were good enough. That said, Blizzard does still make prerendered cutscenes for Diablo 4 and WoW, but they're just... not as impressive anymore as they used to be back then. And a big part of that is that they're not that much different from in-engine. There's some games (FFVII Remake/Rebirth) that have pre-rendered cutscenes that are visually indistinguishable from in-engine cutscenes, but they pre-rendered them because of e.g. wider / zoomed out camera angles or lots of effects.
- hulitu 10mo ago> Warcraft 2 is not really fun to play. Compared with a lot of ptesent games is luxury: no updates, no bullshit introduction, just play.
- chollida1 10mo agoInteresting, I think most RTS players would point to StarCraft 2 as the apex, and they'd probably be correct given how its still played so much today. What makes Warcraft 2 the apex for you over StarCraft 2?
- jandrese 10mo agoFunny how many people think Starcraft 2 isn't even better than Starcraft 1, especially when you add in Brood War.
- forgetfulness 10mo agoThe game's campaign being what it was made it so people never warmed up to it, the big hero-focused storylines and then mishandling of said characters (Kerrigan's abortive humanization and then rushed redemption, the Protoss being framed in entirely the wrong tone, the half baked epilogue) just made it so that the campaign didn't stick as Brod War's did, even if the gameplay was superior.
- adinisom 10mo agoBuildings as walls and using spawn points to jump through terrain are fun mechanics in WC2.
- DarknessFalls 10mo agoI remember creating a moat of farms around my town hall.
- SpaceManNabs 10mo agoI consider WCIII TFT the apex but that is because i really like the hero mechanic and it spawned so many amazing custom games, including the moba genre. I know AoS was first but dota really made it.
- mettamage 10mo agoCan't comment on this other than that I came in at WCIII RoC and played TFT. Before that, I played a lot of Command & Conquer. I loved those games, so for me WCIII is the apex. I didn't like StarCraft. But it's admittedly the apex for me without having ever played WCII. I've rarely seen it as well.
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- SpaceManNabs 10mo agoI started playing at WCIII TFT too. it is personal for me too. so many good memories. i did play some brood war after i played tft with some of my tft clan mates and i didn't really like it. i think i prefer micro over macro, at least at the time. whenever i play dota 2 nowadays, i am much more macro oriented but that might be because i got much better than 18 years ago lol. i also kinda really emotionally, outside of gameplay, like wciii because of the dota connection if it wasn't obvious. seeing the OpenAi bots compete against pros live was such a surprise. I lost it at that TI. wciii enabled this by being so open. the world editor was incredible. and the game allowed so much functionality cause it allowed integration with ghost++. the community was really in it. wcreplays was a wonderful website where the community was constantly sharing replays, and I loved to watch random FFAs and people doing their own casts. One of my coworkers at my first internship ever actually did his own casting as a hobby. i just love the game. not just because it was fun, but also because it was such a huge part of my technical/creative life when i was a kid and it still kinda is through dota. i once did a blog post in 2017 showing a light demo of generating item builds with LSTMs, and dota plus the following year added it as a feature. in my mind i hope they saw my blog post, and it inspired them. at the time, it was such a huge validation that i had good ideas for game development, and it made me feel pretty proud that I could contribute something to the game like so many others did. lol i kinda ranted but man yeah I love that game.
- pfdietz 10mo ago> and mass appeal has driven games Oh no, large numbers of people were satisfied. The horror! Will no one think of the elitist minority???
- t_mahmood 10mo agoLarge number of people were "satisfied" playing Clash of Titans too ...
- haunter 10mo agoYet two of the most played games out there in 2025 are RTSes, Dota and League. The genre just progressed forward. WC3 was peak design with the mod support (maps) where Dota originates from and and it was also the bane of the company. They couldn't monetize it and IceFrog choose Valve instead of them. No wonder that later Blizz games has 0 community support.
- vbezhenar 10mo agoDota and League are not RTS games. They are Moba. These are completely different genres. Dota happened to utilise Warcraft engine and assets back in the days, but that doesn't make it RTS.
- SpaceManNabs 10mo ago> IceFrog choose Valve instead of them Icefrog went to blizzard first if i remember correctly. Blizzard kinda told him to make a restricted game, maybe within the sc2 engine, almost for free. Valve saw the value and invested more.
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- officeplant 10mo ago>WC3 was peak design with the mod support (maps) where DotA originates from Which first came from Starcraft custom game support and the popularity of Aeon of Strife (AoS) leading to Defense of the Ancients (DotA) in WC3.