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DOOM could have had PC Speaker Music
- unsnap_biceps 10mo agoWhile this is a wonderful technical feat, I think it's not nearly as playable. The video shows that it doesn't mix the gameplay sounds with the music track, so it pauses the music every time to play a sound (gun shot, door opening, item pick up, etc). This is really distracting compared to the adlib driver that mixes them together and so the music doesn't stop/start harshly. And IIRC, the adlib music is quieter then the effects, which also helps the music stay as background sounds. I don't think Id was lazy, just thinking about the full experience.
- deleted 10mo ago[deleted]
- bitwize 10mo agoA lot of PC games worked this way. Nintendo games even temporarily dropped music voices (typically preferring the second square wave voice, then the first) to play sound effects. If you found it too distracting, presumably the music could be muted.
- BearOso 10mo ago> Nintendo games even temporarily dropped music voices (typically preferring the second square wave voice, then the first) to play sound effects. This even happened on the SNES. A few Square games like Chrono Trigger and Final Fantasy 6 have tracks that are noticeably missing a music channel when playing sound effects. It wasn't totally necessary to use all the channels, but they were very adamant about their music quality.
- russdill 10mo agoAs someone who grew up on PC speaker, it's actually really good. The main thing is the item sound effects need some tweaking to be less distracting, probably just shorter. It might also do good to just skip certain unimportant sound effects completely.
- wolrah 10mo agoAs someone who also grew up on PC speaker, I think it sounds significantly worse than Wolfenstein 3D's PC speaker sound where it of course would be expected to be better than Wolf3D in every way. I think they could have made something a lot better by, like Wolf, dropping music entirely from the PC speaker implementation. Focus on the sounds that matter.
- slipheen 10mo agoWhat a beautiful bit of hacking! This is awesome, and made my day to see :) It sounded -much- better than I would have guessed!
- jasongill 10mo agoThis is a cool technical feat, but I am almost sure that id attempted this and realized that it just was not ever going to sound very good. The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap", and adding beep-speaker music on top of that would just result in a noisy mess - as evidenced by the video. The beep-speaker music in Commander Keen was good and fit the theme of the game - but to keep the environment of Doom and the dark and moody feel and not be limited to the dulcet tones of a tiny piezo buzzer was a design decision, not being lazy. Note that they could have supported Disney Sound Source / Covax Speech Thing style audio (they did in Wolf3D and Keen) but skipped that as well, likely for the same reason - it would have sounded like murky hollow garbage. You can email John Romero and ask him, he responds to emails - my guess is that he will say "yeah we considered it, it sounded bad, we abandoned the idea" not that they were lazy. If you read about the run up to Doom's release, and the amount of crunch time they were putting in, they were anything but lazy!
- minki_the_avali 10mo agoHonestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happen. So far, all the arguments I had seen against it where purely about the performance, which in my testing isn't really a big factor for this.
- jasongill 10mo agoDoom is playable (albeit by reducing the viewport to a postage stamp) on a 386; I'd be curious how your patch works on the 386 considering how much worse the graphics performance is on it
- deleted 10mo ago[deleted]
- jvolkman 10mo agoIn the Doom-era game Rise of the Triad, if you shrink the viewport all the way down to postage stamp size, it displays "Buy a 486!" underneath.
- antonvs 10mo agoTerrible headline. I’m not going to click that link because I won’t encourage ridiculous clickbait.
- eahm 10mo agoAgree, lazy is the last thing that comes to mind when I think about id Software, I don't like the title either.
- chihuahua 10mo agoJohn Carmack is not exactly known for being a lazy slacker. In fact, in the past few years he expressed his opinion that people should work longer hours if they're being serious about their work, and has gotten a bunch of push back for it.
- minki_the_avali 10mo agoA friend had suggested it after I was struggling to come up with a suitable title and there sadly isn't a way to edit it after the fact.
- minki_the_avali 10mo agonvm, found the option in phpBB to change it
- antonvs 10mo agoThe new title may still be misleading. Have you tested this on MS-DOS with 1993 hardware? On Linux, `sndserver` is a separate process. On MS-DOS, it was not. On DOS, priority mixing would have to happen e.g. within Doom's tick processing or in the sound interrupt handler. If you're just making these changes in Linux and assuming they could have worked in 1993, you're just cosplaying.
- chihuahua 10mo agoI agree. To explain further, it's easy as an outsider to call somebody else "lazy", but the outsider doesn't know how hard Id worked to finish Doom. Game development is famous for months-long crunch time death marches with 7-day 16-hour days. It's easy to say "you've been doing crunch for 6 months, here's another task for you: add PC speaker music" but it might be the thing that drives the game dev who has to do it over the edge. Are they being "lazy"? Are they just sitting around doing nothing, when they could be working on PC speaker music? While it might have been possible to add PC speaker music, would it have been worth the effort at the time? How much would it have delayed the release of the game? Would anyone have cared very much about being able to have terrible quality music on their PC speaker?
- intexpress 10mo agoThe music sounds great but stopping the music to play sound effects sounds terrible
- kazinator 10mo agoObviously so, since games on 8 bit micros with simple square wave speakers had action games with sound effects and music, all with just assembly language running at 1 mHz in kilobytes of memory. Good job, it sounds great!
- actionfromafar 10mo agohttps://youtu.be/pG8RAbWs1yo?list=RDpG8RAbWs1yo&t=19 https://youtu.be/pG8RAbWs1yo?list=RDpG8RAbWs1yo&t=19
- paulryanrogers 10mo agoNot bad. I recall a special Windows 3 driver could push sound effects and music through PC speakers, at least those which were an actual small speaker embedded in the case. It was very rough and mono but a neat trick. I don't think it worked with the coin sized beepers in older models.
- booleanbetrayal 10mo agoI remember this driver and relied on it for a few years. Was sort of amazing, all things considered.
- minki_the_avali 10mo agoUsed that before, Its basically software PWM and moving the mouse messes with it. There is an equivalent in Linux called snd-pcsp which can be modprobed in case no sound card exists. It has the same issues though
- suprjami 10mo agoOne of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Manual/formated/Mean_Streets.pdf https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...
- djmips 10mo agoExcept those #$!@# patented it. We were doing the same thing before them even going back to the Apple II. I described it to my father and he said it was an obvious technique.
- bananaboy 10mo ago"Can't be too happy about that one!" I always loved the speech in World Class Leader Board Golf!
- nine_k 10mo agoStar Control II was released in 1992, a year before Doom, and it was able to play beautiful, rich 4-channel MOD music via PC speaker, on a 80386 @ 40Mhz. Scream Tracker, a music composition software, was able to pull of the same feat, 4 channels of 8-bit voices, in 1990. However cool and useful the PC speaker output was, it was the a hand-soldered "Covox" lookalike, a passive DAC built out of a resistor ladder and attached to the printer port, which you actually connected to your hi-fi amplifier.
- suprjami 10mo agoNo, RealSound was not a Covox-like hardware dongle. It was PC speaker only. Play the first few minutes of Mean Streets or Martian Memorandum or Countdown in DOSBox and you'll hear it.
- nine_k 10mo agoI know. Experiencing that made me learn about PWM, and I was able to reproduce, harshly, a voice sample on my 2 MHz 8-bit home computer, by bit-banging the tape recorder port's 1-bit output.
- karim79 10mo agoIs anyone here old enough to remember Access Software and their RealSound[0] tech? For a short time I thought that was going to be as good as it gets for PCs, until I got my first Sound Blaster (8 bit) [0] https://en.wikipedia.org/wiki/RealSound https://en.wikipedia.org/wiki/RealSound
- mbirth 10mo agoSounds like a 3D Commander Keen.
- NBJack 10mo agoInteresting title, but folks seem to forget the double-digit MHz processors straining to hit 30 FPS back then on Doom unless it was in a smaller rendering size. This would have killed the performance even on my mighty 486 running at 33 MHz at the time (I don't have a lot of faith in the VM demo). It remains to be seen if the music files are small enough to keep the game to its original ~2 x 1.44MB installation disk size. Still neat. I recall Windows 3.1 was sometimes shipped with a speaker driver that could emulate a very basic audio card on a traditional PC speaker almost entirely in software.
- AnotherGoodName 10mo agoFor a game that did this incredibly well look at Star Control 2. Amazing .mod based techno music via pc speaker that mixed in sound effects, even including short vocal clips (pkunk insults). All running on a humble 286 which played the game well while managing this. For those that say this was a choice due to poor pc speaker quality the toys for bob engineers pulled it off with incredible results years prior. It was just a pain to do.
- -warren 10mo agoI'm going to date myself here. In 199x, we had a 286 and loved a game called "Command HQ" that had lovely gameplay and sound to boot! Then we got the ol' Packard bell 486 with a sound blaster. We played the same game (which had midi output too) for the first time and my father and I cried -- it was unbelievable. That's when I first became enamoured with the "art of the possible" and this has driven my career. I fully believe that doom could have had pc speaker sound; after all w3d did!
- nubinetwork 10mo agoI thought it already had beeper speaker music, but everyone had at least a sb16...?
- cyberax 10mo agoYou can have it in DOOM 2D: https://web.doom2d.org/ https://web.doom2d.org/ The original source code for DOS got reverse-engineered here: https://repo.or.cz/doom2d-restoration.git https://repo.or.cz/doom2d-restoration.git (discussion: https://doom2d.org/forum/viewtopic.php?f=8&t=2996 https://doom2d.org/forum/viewtopic.php?f=8&t=2996 ) I still remember being shocked by the FX sound from my PC speaker. That was before I got enough money to buy a SoundBlaster-compatible card.
- jackvalentine 10mo agoThe thing that made the PC speaker so unbearable for me was the inability to change the volume - 6am family PC gaming was NOT okay if I woke everyone up with beeps and bloops.
- em3rgent0rdr 10mo agoid Software should have just partnered with a heavy metal band that jointly released an album of Doom music you could put in your stereo while you play the game.
- jack1243star 10mo agoThat's what Sigil did with Buckethead, in a way.
- ErroneousBosh 10mo agoWhen we played Quake deathmatches at work, we'd stick the game CD in the workshop stereo and play the audio tracks through that.
- smallstepforman 10mo agoI once saw a C64 disk drive 1541 play the US national anthem by moving the floppy drive head across the disk in patterns to produce mechanical noise which vould be interpreted as a melody/tune. So a combination of a cheap built in speaker and a floppy disk could have produced stereo sound!!!! Meanwhile, 8 year old Amigas were playing 12 bit digital stereo sound on 4 channels … on a preemptive multitasking system on a machine with less RAM and a < 8Mhz CPU.
- matt3210 10mo agoNice website design
- raw_anon_1111 10mo agoI’ve got a question to all of the people who had PCs back then, were audio cards that expensive that it wasn’t worth just buying one if you had any interest in gaming? Just doing a little research it was like $80 - $100 to add it. I do remember back then that the motto was for PCs that “the computer wanted was always $2000”. My first time having an x86 PC was in 1994 when I bought the 486DX/2-66 DOS Compatibility Card for my PowerMac 6100/60. It had a SoundBlaster daughtercard.
- wzdd 10mo agoIf you're 12 years old and it's the family computer (which I suspect was a not-insignificant part of the target market), you've also got to negotiate opening it up and sticking in a circuit board, adding drivers (and thus becoming prime suspect in every subsequent Windows crash), and finding some way of actually vibrating the air, which at the very least involves buying desk speakers and negotiating space on a desk which might not be your own. Also you don't have $100.
- raw_anon_1111 10mo agoI honestly didn’t think about the “needing external speakers part”. The motherboard on the Mac had an internal audio input slot you connected the CD player to for audio CD playback. You also connected the DOS card’s SoundBlaster daughtercard directly to the motherboard and you could play PC sounds directly through the Mac speaker.
- roryirvine 10mo agoThey started to be included by default for home PCs in around 1992, with the rise of Multimedia - PCs were advertised on the basis on being able to play 8fps 192x144 video clips from the Encarta or Grolier CD-ROMs that they were inevitably bundled with. Before that, there really wasn't much else you could do with them other than games. The original Soundblasters were fairly crap - mono 11kHz 8 bit sound - so they weren't exactly hifi. There was better kit available for professional use from the likes of Gravis and Turtle Beach, but the price put them out of reach for most home users.
- hanslub42 10mo agoMy first PC (in 1993) ran on Linux (0.99). As it didn't have a sound card I used the PC speaker as one. It sounded very tinny but speech was understandable enough. Even in the newest kernels there is a driver (https://cateee.net/lkddb/web-lkddb/SND_PCSP.html https://cateee.net/lkddb/web-lkddb/SND_PCSP.html) that exposes the speaker as an ALSA device. For sentimental reasons I will enable it next time I compile my kernel, though I don't expect much: the PC speaker is even more of an afterthought now than it was 33 years ago, and may even be a piezoelectric "buzzer" instead of a speaker with a coil and a paper cone.
- burnt-resistor 10mo agoImpulse Tracker supported the PC speaker as an output device. It wasn't perfect but it was pretty amazing. https://archive.org/details/impulse_202406 https://archive.org/details/impulse_202406
- aa-jv 10mo agoOne of my first audio dev jobs was to add Creative Labs AWE32 support to a game called "Spectre VR", which at the time was one of the most popular multi-player/networked games for PC's. It was, literally, a blast. The AWE32 was basically a sampler on a card, for PC's, and it was CL/Velocity's intention to bundle SpectreVR with the AWE32 for release. SpectreVR had a PC-Speaker driver, which was .. viable .. if you had the processing power for it. But AWE32 support just kicked serious ass, so it was a major push to get it working. We got it working, it was hilariously fun, and the upgrade in audio had everyone in the office clamoring for the limited AWE32's we'd been allocated for development. Then, DOOM hit the 'net, and everyone moved on, really fast, from SpectreVR, and it wasn't long until the bundling deal came undone, and DOOM got the AWE32 treatment instead. That was a frustrating state of affairs, but at least I got a free AWE32 out of it ..
- rob74 10mo agoWhen Windows replaced DOS in the 1990s, I hoped I'd seen the last of that fugly cursed (to paraphrase the site's motto) IBM VGA text mode font. Little did I know that retrocomputing fans seem to be very much in love with it...
- Cthulhu_ 10mo agoApparently this website runs on an IP camera. The admin was contemplating moving it to a Galaxy S5 but after a previous HNning the IP camera and its 32 MB of memory was good enough. https://lenowo.org/viewtopic.php?t=28 https://lenowo.org/viewtopic.php?t=28