3 ms·
I’d love if anyone could provide examples of such AND(“ground truth”, “absolutely ridiculous”) solutions! Even if they took clever humans a long time to create.
by nerdsniper 11mo ago
I’d love if anyone could provide examples of such AND(“ground truth”, “absolutely ridiculous”) solutions! Even if they took clever humans a long time to create.
I’m curious to explore such fun programming code. But I’m also curious to explore what knowledgeable humans consider to be both “ground truth” as well as “absolutely ridiculous” to create within the usual time constraints.
- qsort 11mo agoI'm not explaining myself right. Stockfish is a superhuman chess program. It's routinely used in chess analysis as "ground truth": if Stockfish says you've made a mistake, it's almost certain you did in fact make a mistake[0]. Also, because it's incomparably stronger than even the very best humans, sometimes the moves it suggests are extremely counterintuitive and it would be unrealistic to expect a human to find them in tournament conditions. Obviously software development in general is way more open-ended, but if we restrict ourselves to puzzles and competitions, which are closed game-like environments, it seems plausible to me that a similar skill level could be achieved with an agent system that's RL'd to death on that task. If you have base models that can get there, even inconsistently so, and an environment where making a lot of attempts is cheap, that's the kind of setup that RL can optimize to the moon and beyond. I don't predict the future and I'm very skeptical of anybody who claims to do so, correctly predicting the present is already hard enough, I'm just saying that given the progress we've already made I would find plausible that a system like that could be made in a few years. The details of what it would look like are beyond my pay grade. --- [0] With caveats in endgames, closed positions and whatnot, I'm using it as an example.
- pclmulqdq 11mo agoYeah, it is often pointed out as a brilliance in game analysis if a GM makes a move that an engine says is bad and turns out to be good. However, it only happens in very specific positions.
- emodendroket 11mo agoDoes that happen because the player understands some tendency of their opponent that will cause them to not play optimally? Or is it genuinely some flaw in the machine’s analysis?
- pclmulqdq 11mo agoIt can be either one. In closed positions, it is often the latter.
- thomasahle 11mo agoIt's only the later if it's a weak browser engine, and it's early enough in the game that the player had studied the position with a cloud engine.
- nerdsniper 11mo agoBoth, but perhaps more often neither. From what I've seen, sometimes the computer correctly assesses that the "bad" move opens up some kind of "checkmate in 45 moves" that could technically happen, but requires the opponent to see it 45 moves ahead of time and play something that would otherwise appear to be completely sub-optimal until something like 35 moves in, at which point normal peak grandmasters would finally go "oh okay now I get the point of all of that confusing behavior, and I can now see that I'm going to get mated in 10 moves". So, the computer is "right" - that move is worse if you're playing a supercomputer. But it's "wrong" because that same move is better as long as you're playing a human, who will never be able to see an absurd thread-the-needle forced play 45-75 moves ahead. That said, this probably isn't what GP was referring to, as it wouldn't lead to an assignment of a "brilliant" move simply for failing to see the impossible-to-actually-play line.
- pclmulqdq 11mo agoI think this is correct for modern engines. Usually, these moves are open to a very particular line of counterplay that no human would ever find because they rely on some "computer" moves. Computer moves are moves that look dumb and insane but set up a very long line that happens to work.
- nerdsniper 11mo agoYou explained yourself right. The issue is that you keep qualifying your statements. > it suggests are extremely counterintuitive and it would be unrealistic to expect a human to find them... > ... in tournament conditions. I'm suggesting that I'd like to see the ones that humans have found - outside of tournament conditions. Perhaps the gulf between us arises from an unspoken reference to solutions "unrealistic to expect a human to find" without the window-of-time qualifier?
- jpadkins 11mo agoI can wreck stockfish in chess boxing. Mostly because stockfish can't box, and it's easy for me to knock over a computer.
- bionsystem 11mo agoIf it runs on a mainframe you would lose both the chess and the boxing.
- cutemonster 11mo agoAre there really boxing capable mainframes nowadays? Otherwise I think the mainframe would lose because of being too passive
- crooked-v 11mo agoThe point of that qualifier is that you can expect to see weird moves outside of tournament conditions because casual games are when people experiment when that kind of thing.
- pmarreck 11mo agoI would love to examine Stockfish play that seemed extremely counterintuitive but which ended up winning. How can I do so? (I don't inhabit any of the current chess spaces so have no idea where to look, but my son is approaching the age where I can start to teach him...). That said, chess is such a great human invention. (Go is up there too. And texas no-limit hold'em poker. Those are my top 3 votes for "best human tabletop games ever invented". They're also, perhaps not uncoincidentally, the hardest for computers to be good at. Or, were.)
- qsort 11mo agoThe problem is that Stockfish is so strong that the only way to have it play meaningful games is to put it against other computers. Chess engines play each other in automated competitions like TCEC. If you look on Youtube there are many channels where strong players analyze these games. As Demis Hassabis once put it, it's like chess from another dimension.
- mquander 11mo agoI recommend Matthew Sadler's Game Changer and The Silicon Road To Chess Improvement.
- elevatortrim 11mo ago> I would love to examine Stockfish play that seemed extremely counterintuitive but which ended up winning. If you want to see this against someone like Magnus, it is rare as super GMs do not spend a lot of time playing engines publicly. But if you want to see them against a normal chess master somewhere between master and international master, it is every where. For e.g. this guy analyses his every match afterwards and you frequently here "oh I would never see that line": https://www.youtube.com/playlist?list=PLp7SLTJhX1u6zKT5IfRVmcVs1U1C3eHb5 https://www.youtube.com/playlist?list=PLp7SLTJhX1u6zKT5IfRVm... (start watching around 1000+ for frequently seeing those moments)