2 ms·
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it
by bombcar 1y ago
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).
- klaussilveira 1y agoAndre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.
- skywal_l 1y agoAlso "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack. [0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-Special/dp/1576101746 https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...
- bombcar 1y agoWhich itself is the inspiration for the DooM/Wolf3d Black Books.
- andrewf 1y agohttps://github.com/othieno/GPBB https://github.com/othieno/GPBB - the last chapter is a Quake retrospective. There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml https://www.bluesnews.com/abrash/contents.shtml