3 ms·
Tangential question: is this going to eventually ruin e-sports? What happens when a team of humans are playing against a team of AI, which play in the same con
by keyle 11mo ago
Tangential question: is this going to eventually ruin e-sports?
What happens when a team of humans are playing against a team of AI, which play in the same conditions, with network lag etc. from a client computer perspective...
And consistently beat the human counterparts for being faster at response time, never make mistakes and not ever getting tired?
Eventually it could kill all MMOs, fill them up with AI players, "farm" with AI that never sleeps, ruin counter strike type games online, etc. Another arms race?
- ElSucioDan 11mo agoI wouldn’t think so. Chess already has an e-sport component and remains enjoyable even though computers have been stronger than humans for quite some time. I expect something similar here: we’ll know the computers are better, but it won’t diminish our enjoyment the way it might when it’s strictly human versus human.
- dyauspitr 11mo agoYeah, but that’s why chess is strictly played in person for most high-level events. We don’t really have highly reliable online games for chess.
- croon 11mo ago> Yeah, but that’s why chess is strictly played in person for most high-level events. So is e-sports, for much of the same reasons; audience event, even playing field, auditors/judges etc.
- dyauspitr 11mo agoIt will probably kill all MMO‘s just like online poker has been pretty much ruined.
- amelius 11mo agoProgramming/cheating becomes part of the game.
- dammod 11mo agoIf/When AI gets to the point where it can consistenly beat human players in video games, it will be worldwide news when it first happens, and then the novelty will wear off. See: Chess still going strong. For the video game market in general, AI will be used by players largely where there are financial incentives (MMO market, CS:GO Skins, etc.), but usage of an AI will most often be socially viewed just like usage of any other performance improvement/script/hack: As a crutch.
- sim7c00 11mo agothere was a guy who did relatively simple ML with RL on a druid in world of warcraft and put it into 2v2 arenas. soon enough it was completely unbeatable regardless of what human it got paired with. a 1 man army lol XD. they guy did pick the right class for it, but still. AI players done right with RL become insanely difficult to beat. games like CS its less useful because it will be blatantly aimbotting. as it gets better it will be more and more obvious. you might be able to train it to mimick human mistakes, but i think ultimately it will be easily spotted by other players. for games without the hand-eye-coordination like turn-based games or games with 'global cooldowns' , mmorpgs etc., it will be much harder to identify. i think normal subtle cheats like ESP when 'done right' are much more killing esports than this would.
- DrScientist 11mo agoSport is entirely defined by the rules of participation. You can't bring your motorcycle to the 100 meters, nor can you even wear certain sort of fabrics in swimming competitions. It's not cricket if you throw rather than bowl the ball, you can't run with the ball in basket ball. So what you are talking about is enforcement - cheating in online games is nothing new. On the wider point - I do think good AI might open up a whole class of strategy games where some of the grind is taken out of the game, and the player ends up being much more of a strategic general type.