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I want a smarter game. Like a survival game that - as usual - starts with you collecting sticks and stone to build a stone axe. But at the appropriate tech lev
by _carbyau_ 1y ago
I want a smarter game.
Like a survival game that - as usual - starts with you collecting sticks and stone to build a stone axe. But at the appropriate tech level, transitions into automation.
You discovered a new building material and want to build a castle from it? Equip your NPC's with diamond pickaxes and tell them how much better/safer life would be if they built a new castle from unobtanium.
And off they go.
To not just mine it, but also do all the supporting logistics like farming to make food/shelter/watersupply/defences for more villagers to do more work in the quarry to get more unobtanium.
You get to be the big boss and flit around with your special abilities of whatever suits your story.
While some people on HN are the boss or higher up - getting to be the big boss and tell a bunch of "smart" characters what to do is a fantasy for most people.
- reactordev 1y agoso you want to play The Sims? Honestly, that's the perfect avenue for this kind of AI agent training / NPC to command. Maybe not playing house but like you said, mining unobtanium for your doomsday weapon. Just expect Sir Charles to start crying at the sight of blood.
- _carbyau_ 1y agoThe Sims was a great idea in a sandbox. I honestly hoped it would lead to other games having more intelligent/immersive NPCs. I want my silver-spooned Sir Charles to cry at the sight of blood and be beheaded by Gazza, the self made, born-of-the-streets gang boss who has an arrangement with Prince Harry, the younger brother. I then want to be able to challenge Gazza, take his criminal gang and rule the underworld of "Fantasy Kingdom XYZ". Perhaps "come to an understanding" with King Harry, maybe work my way up to spymaster and orchestrate neighbouring kingdoms to go to war with each other via a series of covert operations leaving selective evidence - say like the Princess Bride story but the bad guys(me!) win. Or maybe I don't win because I create a nemesis or fail to keep King Harry in check, get my gang wiped out, and have to seek a new way to the top. I don't want the Sims obviously. But I want something... more than what we have now. Like the Sims mixed with Dwarf fortress but I get to be part of the story and influence it in outsized ways. Edit: snipped to keep to a point, I did mention that most every game quest is based on violence.
- reactordev 1y agoI once forced my D&D group to solve all encounters without violence. Something about blood temple needing sacrifice to reawaken scared them into performing prestidigitations for 12 hours. I’m with you. The vast majority of the spend on games is in the art and marketing and pennies spent on the story, arcs, quests, and it almost never coincides with the gameplay. Take The Witcher 3. Dialog heavy, good story, but surely there are other witchers across the lands. Do you have to save everyone, all the time? The MMO quests are the fucking worst. “Oh noes, boars in the woods” (1,000 boars are spawned just 100vft away) - Quest: Kill 10 boars. Reality: 240 noobs killing boars like it’s the boarpocolypse.
- waltbosz 1y agoYour comment makes me wonder how well SIMA 2 could do at playing Minecraft and discovering how create things like iron farms and villager trading halls. Think of all the steps required for it to learn iron farms. First it would need to observe that iron golems drop iron when killed. Then it would need to learn about water physics. Then spawning rules for iron golems. Then how hoppers and chests work. Etc etc. But would it even bother to learn it in the first place? To be motivated to build one it would need to first learn that iron is valuable. And if its goal is to simply win the game, it would probably skip right to fighting the ender dragon as soon as possible.
- mashyc 11mo agoYou'd be interested in Dreamer 4, very recently the first AI to acquire diamonds in Minecraft purely from offline knowledge: https://danijar.com/project/dreamer4/ https://danijar.com/project/dreamer4/
- Fuzzwah 1y agoYou might be interested in https://github.com/mindcraft-bots/mindcraft https://github.com/mindcraft-bots/mindcraft It's an open-source framework for building intelligent, task-driven bots in Minecraft Java Edition powered by large language models (LLMs) such as GPT-4, Gemini, and many others. Designed for research and creative automation, these bots can connect to Minecraft worlds, perceive and act on their environment, undertake custom tasks like resource gathering or building, and even collaborate in multi-agent scenarios.