3 ms·
It’s interesting that this hasn’t been solved for pixel shaders. With HIP in the GPGPU world I’m able to set breakpoints in a GPU kernel and step through line b
by bathtub365 11mo ago
It’s interesting that this hasn’t been solved for pixel shaders. With HIP in the GPGPU world I’m able to set breakpoints in a GPU kernel and step through line by line. I can also add printf statements to output values to the console.
- 0xf00ff00f 11mo agoYou can do all that with Vulkan and RenderDoc.