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> You're building a game, you need a bunch of character names. Boom. 300 names. This is actually one of the things AI is notoriously bad at. If asking for a pl
by o11c 11mo ago
> You're building a game, you need a bunch of character names. Boom. 300 names.
This is actually one of the things AI is notoriously bad at. If asking for a plain list, it very quickly falls into blatant patterns (one name per letter of the alphabet, all names starting with A, all names with exactly 2 syllables, etc.). And, whether part of a list or not, one of the most obvious signs of AI writing is that it always resorts to the same handful of names for a given archetype.
Traditional random name generators are much better.
- lordnacho 11mo agoBut if it matters to you, use the specialized tool. If it's not important, lorem ipsum, cheaply.
- o11c 11mo agoIf it doesn't matter to you, then whatever you are creating has no value to society, and is in fact likely net-negative. We're seeing it all over: curation has become much harder since the slopfest began.
- skydhash 11mo agoI rather spend one hour to write a script than writing one with AI. If I’m spending that much time, that is a clear signal that it’s important to get right or I’m enjoying the learning process. As for when there’s a rush, I just avoid putting myself in those situations. If there’s not enough time, I advocate for a simpler solution, even hackish.
- zahlman 11mo agoYou could just ask it for one name, 300 times? (And clear context in between, I suppose.)