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"21) The biggest problem at many parties is an endless escalation of volume. If you know how to fix this, let me know." Only way I know is to have a porch, gar
by rossdavidh 11mo ago
"21) The biggest problem at many parties is an endless escalation of volume. If you know how to fix this, let me know."
Only way I know is to have a porch, garage, or other connected-but-not-the-same-space open for people to spill into.
- deleted 11mo ago[deleted]
- nkrisc 11mo agoSound deadening and insulation, whether purpose-made or simply walls/trees/incidental stuff. Fifty people in a 200sq/ft space will almost always louder than twenty-five people in two 100sq/ft spaces connected by a doorway. Unless the space has amazing purpose-built acoustic qualities, put physics obstructions between groups of people (walls, doors, bushes, trees, fences, whatever). If a house-party is unbearably loud, there's just too many people for the space, or there's some anomaly that is concentrating too many people in one area.
- Projectiboga 11mo agoThat is often coincident w cannibis consumption and if they aren't super drunk people can be prompted politely to bring their voices down. With the music itself volume is best moved gradually enough to not be noticed. Main thing as a host is to guard the volume. It is always a balance to make people want to dance, to provide shelter for intimate conversations which don't travel against too loud where shouting and law enforcement may arise. Rock musicians and their engineers eventually figured out an audience can match nearly any decible level below 110 and can move above it.
- hamdingers 11mo agoIf it's the kind of party where there's music, stop the music. Everyone will hush, expecting for something to happen. After a minute or two, turn the music back on at a lower volume and the crowd will adjust.
- adriand 11mo agoOn the flip side, is there such a thing as a good, quiet party? Only if it's very small.
- bsenftner 11mo agoI attended "The Whisper Club" once in NYC, where the music performance was female performers whispering to soft muted horns and piano, and anyone who spoke in a normal or louder tones was asked to leave. Instead of clapping to the music, people snapped their fingers. It was kind of subversively wonderful.
- adriand 11mo agoThat actually does sound amazing! That has to be one of the best parts of living in NYC, that there is literally something for everyone.
- fragmede 11mo agodb meters are available for purchase, which helps with the problem of not being sure how loud is loud while in an altered state of consciousness and need something to compare the volume to.
- aerostable_slug 11mo agoApple watches have them as well.
- fragmede 11mo agoan apple watch is not a shared, observable thing for everyone to glance at, vs a db meter mounted on a wall somewhere.
- darkwater 11mo agoThat could be a party killer, though. I understand the neighbors issue, especially if you are throwing the party in a flat, but getting reminded "you are making too much noise" while you are having a great time with that noise, IME will totally kill the party.
- fragmede 11mo agomore or less than having the party shut down for noise complaints though?
- jauntywundrkind 11mo agoIdeally this is something we could solve with data, with letting people see the trend over time, with some call to action moments to quiet the fuck down for a minute, reset the otherwise only up-moving gauge. Every now and then I'll resort to just turning the volume up so that people give up. No, sorry, conversation is already basically impossible except via shouting, so I'm going to up the volume to prevent conversations for a little bit, interrupt the flow, then go back down. I'd love some volume meters that have very visible displays. It's in the red! Everyone chill out! Or ideally presenting some view over time. Little tablet screens placed about or above that show some logarithmic time scale of volume, so people can calibrate, see the bad trend line. There need to be enough different volume-over-time systems about so people know where the problem really is coming from too. Most people at the party are just trying to talk, so the real art of debugging this nonsense is finding who is being extra loud, and introducing some observability to let the specific worst offenders fix their specific loudness issues, then the rest of the party can de-escalate too.
- marssaxman 11mo agoThat one struck me oddly; escalation of volume is a problem you want to have. If the party is quiet, it feels dead, and people leave early. I always used to deliberately leave music playing at a level which would require people to speak up a bit, so it would feel like something was happening right from the start; the glorious roaring chaos would then build of its own accord.
- bsenftner 11mo agoSpaces, as in have multiple locations for smaller groups to enjoy the scene. There is a real reason that some of the better night clubs are not a single spralling space, but a multi-floor building with each floor sub sectioned into dozens of little back to back living room like couch setups. Intimacy works.