4 ms·
Should make it easy to have mods running on latest releases.
by the_gipsy 1y ago
Should make it easy to have mods running on latest releases.
- squigz 1y agoBut the only version that matters is 1.20.1!
- Modified3019 1y agoSpeak for yourself, Create supports 1.21.1 (neoforge) which is what my bloated and fragile mess of a mod pack is built on.
- xboxnolifes 1y agoI think you typoed 1.7.10
- ZeWaka 1y agoI think you typed b1.7.3
- kachapopopow 1y ago1.2.5, the modding golden age (probably because of nostalgia)
- immibis 1y agoIn reality, Minecraft gets less Minecrafty in every update, and your baseline is whenever you bought it. I bought the game after they added fences and fishing rods and before the Nether. The nether ruined the game, beds ruined the game, hunger ruined the game, potions, enchantments, villager trading, and hoppers ruined the game, but redstone and minecarts and dungeons didn't ruin the game because those were added before I bought it, see? If you bought it today, you wouldn't think hunger ruined the game, you'd rather think I took away a good feature if I showed you a version without hunger.
- vintermann 1y agoI'm not opposed to changes, but every official change Minecraft makes, narrows the design space for mods. Forestry added bees, then Mojang added its own bees which where quite different, and now Forestry's bees look more than a little odd. Sheep used to not drop meat, the witchery mod added mutton as a drop if you killed a sheep in werewolf form, and some mechanics around that. They now would look a little odd. Chocolatey added a ton of structures, among them pigmen cities, now pigmen have been rebranded as piglins and also have their bastions, which are quite different from Choco's cities. Are they better, worse? Who knows? To me what matters more is that they probably wouldn't have been made today. Mojang canonized one thing in that space. But a lot of things Mojang has added, if they had been mods some random developer made, we probably wouldn't have been putting in our modpacks. A new tier of armor, which requires a tedious grind in the nether to get? That's like baby's first mod. Happy ghasts? Pretty fun, and impressive that you can stand on them, but like the morph mod, kinda ridiculous and definitively doesn't belong in every pack. Eventually, if they keep doing it like this, Minecraft will be as ridiculous as the old kitchen sink modpacks.
- immibis 1y agoThis is also true, and also why I want it to be a relatively unopinionated base engine. Unfortunately technical advancements came alongside opinionated content. 1.8 brought creative mode and fast/tintable skylight updates - and hunger and very griefy endermen and a bucnh of worldgen structures. 1.0 brought itemstack NBT - to support enchantments and potions - and gave a sandbox game an official end. 1.3 brought client/server unification allowing singleplayer commands, open to LAN, greater mod compatibility, latency in singleplayer (maybe not actually good) - and villagers and villager trading and emeralds. 1.4 brought command blocks - and local difficulty and armoured mobs and withers. 1.5 brought analog redstone - and hoppers. I think 1.7 was only upsides though - texture atlasing and a new less-broken terrain pattern. That's where I stopped.
- squigz 1y agoAll of those things seem like upsides to me! And for what it's worth, I think I've visited The End once? What makes it a sandbox is that you can play however you want - let The End be your goal, if you'd like, or just mine and build big castles, or mess around in Creative mode. That's the brilliance of it.