4 ms·
One of the best real-time raytracers around is Brigade 2: http://www.youtube.com/watch?v=QF2c1uHiYyY http://www.youtube.com/watch?v=QF2c1uHiYyY http://www.yout
by corysama 14y ago
One of the best real-time raytracers around is Brigade 2: http://www.youtube.com/watch?v=QF2c1uHiYyY http://www.youtube.com/watch?v=QF2c1uHiYyY http://www.youtube.com/watch?v=Qdw1HvzKt1M http://www.youtube.com/watch?v=Qdw1HvzKt1M
It could really use a 3rd GTX580 to run the reconstruction filter that blackhole linked. But, it's getting better at a steady rate.
Meanwhile, the voxel cone tracing technique mentioned in the article (http://www.youtube.com/watch?v=fAsg_xNzhcQ http://www.youtube.com/watch?v=fAsg_xNzhcQ) is a great hybrid. Rasterizers are great at primary visibility, but are terrible when the algorithm needs non-local information. By supplementing the rasterizer with a fast-but-blurry ray-tracer, you get most of the benefit of both techniques.