3 ms·
> an absolutely ancient OpenGL version I still don't get this. Apple is a trillion dollar company. How much does it cost to pay a couple of engineers to mainta
by coffeeaddict1 1y ago
> an absolutely ancient OpenGL version
I still don't get this. Apple is a trillion dollar company. How much does it cost to pay a couple of engineers to maintain an up to date version on top of Metal? Their current implementation is 4.1, it wouldn't cost them much to provide one for 4.6. Even Microsoft collaborated with Mesa to build a translation on top of dx12, Apple could do the same.
- deleted 1y ago[deleted]
- mandarax8 1y agoTheir current OpenGL 4.1 actually does run on top of metal making it even more blatantly obvious that they just don't want to.
- astrange 1y agoThey can't do Khronos things because they don't get along with Khronos. Same reason they stopped having NVidia GPUs forever ago.
- coffeeaddict1 1y ago> They can't do Khronos things because they don't get along with Khronos. Has anyone figured out what exactly the crux of their beef? OpenGL 4.1 came out in 2010, so surely whatever happened is settled by now.
- astrange 1y agohttps://news.ycombinator.com/item?id=22539633 https://news.ycombinator.com/item?id=22539633
- Schiendelman 1y agoIt's because of Khronos' licensing of their IP; it seems like it's not compatible with Apple's legal team's interpretation of what they need.